ZhanTheMan
Benjamin Zeman
ZhanTheMan

Unrelated to the proposal, here’s a dope skeleton gif

I’m all for fake gratuitous gore and violence (I love me some bad movies!) but I felt like this video was slightly too over the top, especially considering it’s lack of purpose.

I can type gibberish too! This Pro whipped out an amazing 720 Scazbogg Schizm Scazm counter to a Flying Snurf Purgle and won 10 Kaggle Loons for his squad in ROFL.

On the brightside, if she does full body fishnets and then colors the “scales” that form she can cosplay a reptilian character next!

welcome to the world of fursuiting.

Its like a ritual for Metal Gear Solid.

> Loads up MGS
> Presses ‘start’
> Highlights ‘Load game’
> Presses X
> Presses ‘start’
> Highlights ‘Load game’
> Presses Circle

Exactly what I thought!

Yeah, exactly this. He pinched the ball against the corner. Otherwise, there’s absolutely no way to deliver that amount of force (sending it rocketing to the other goal) on the ball from that angle.

And that is why you kill that objective first thing in the morning.

The way base defenses work in this game is still just completely stupid. Mostly because the UI is completely ill-suited to micromanaging people around, and the AI are slow and then just sit around because there is no way to tell them to follow an enemy.

Maybe now Adam Boyes will shut the hell up.

Would’ve been better if it was nine instead of six.

I had complete forgotten about fallout shelter. It’s on android now??

The reason they were shorter in the beginning is because players didn’t know how to play the maps, so games would always have one side wrecking the other. Now that people are more experienced the games are more even and thus take longer.

Did you honestly believe I would trust the team’s DPS to some blind, half-night elf mongrel?

The rain of terror option seems more fun to me. Like having your own personal nemesis!

Oh cool, you were able to get Leon Kennedy to protect your vault.

Are they running to a place that suits their skills better? That’s odd. I only have characters running back if I dragged them to combat, since they always reset after the combat is over.