So...that whole sequence at the end when they were randomly going in and out of portals that no longer connect to each other was....funny?
So...that whole sequence at the end when they were randomly going in and out of portals that no longer connect to each other was....funny?
At least half a dozen responses in this thread are something to the effect of "there aren't other jobs out there, so they can't "just quit"".
I don't know enough about China's legal system (and I'm really afraid of how depressed I'll become if I try to learn more), but if these people are owed severance, I assume there are legal means to demand it. If they can't make a legal claim to it, then are they really owed anything at all?
I'm aware that China is a terrifying country. If the working conditions are so much better than most other chinese factories, why are so many people killing themselves? We talk about the horrible slave-labour conditions these people are working in for such a low wage, but unlike slaves they can still quit their jobs.…
All I keep hearing is that conditions at these plants are so bad that people commit suicide. What I never seem to hear are reasons that they don't just quit.
I really wish this was the explanation they've been giving us all along. Obviously the games have loose stories at best, and there was no clear chronology connecting them.
I've only played three games on this list, and every single one of them I would describe as "puzzle" long before adventure comes to mind. I'm not sure what their criteria are for this genre, but if I haven't played any of the 100 best games in it, and am only barely familiar with a few, I don't feel like I'm missing…
Anecdotally this is really hard to believe. My empire PvP experience typically either has us getting absolutely crushed, or us winning by only the tiniest of margins. The close matches are fun, win or lose, but I've never seen a match where we beat the republic remotely as badly as they regularly beat us.
I feel like a lot of problems in your country would be improved by not letting corporations, religious groups, or anyone with money have such a direct effect on your politicians. Most "people" are against SOPA. Many "businesses" support it. If laws were determined by what the people want, businesses might also try to…
It's not so much that we have to fit everything into a coherent timeline, but rather that Nintendo keeps telling us that there is one, but the games do a piss-poor job of fleshing it out.
misplaced.
How do the "Up" people know they're up? I'm sure in the movie it will play out as "upper class" to define differences in their societies, but I really hope they include some explanation for why there own perspective is not gravity-down.
Obviously they were worse back then, it was literally the first thing that came up. Still, I challenge you to find any recruitment material that shows "ten years of constant war, of thousands of amputees and flag-draped coffins, of hundreds of grief-stricken communities", or any actual resemblance to the real thing.…
He realizes this is an ad for a video game, right? Something you do in the calm and safety of your own home? They all sanitize war, kids do this for fun nowadays.
The problem for many people, myself included, is that if you have enough time to sit and play a proper game like Uncharted, you can generally do it at home on a full TV. Apart from long road trips, all I have time for while I'm out is the little filler games that a phone can provide perfectly.
This strikes me as a bit like saying "I'm a big fan of motorcycles, but all I can afford is a scooter". There's nothing wrong with it, but it's hardly an argument for brand loyalty
I see what you're all saying; I do. I don't think they intend it as a retcon, and I do think they're trying to set up Demise as a proper explanation for other games. It's not as flawed as I'm making it sound, and with the right spin on it you can see how everything more or less fits. I just don't think this story did…
If they wanted to tie in with other villains, they could have made his true form a lot less Ganon-esque. They could have had his shapeless imprisoned blob take on other familiar forms, for example.
The fallible spoken word is a reasonable explanation for real world mythologies and how stories change over time. In video games we're actually witnessing each set of events through history. Using that explanation in this case seems much more like covering plot holes IMO.
Trying to shoehorn this in as a "prequel" to the rest of the series really didn't work for me.