WolvenOne
WolvenOne
WolvenOne

A small dev team wouldn’t be an excuse given the success of the Elder Scrolls and Fallout franchises. They’ve had ample resources that they could have reinvested as a more fully rounded dev team. Choosing not to do that is a difficult decision to defend given the long standing criticisms leveled at these franchises.

I’m not even mad! I’m just really passionate about gaming in general.

And the Witcher 3 deserves much praise for being a WRPG with relatively little jank!

But, life is too short to tolerate janky games!

See: Every Bethesda game I’ve ever tried, usually after weeks or months of cajoling.

This would be a valid argument, if they did a good job at creating those games. I mean sure, they make games that few other developers try to tackle, but they’re so riddled with design flaws, glitches, and weird visuals that I just cannot give them much credit.

HOW DID YOU KNOW~~!!

You do realize that Bethesda didn’t create the Fallout setting, riiiiight?

Yes, because why would they discourage people from fixing their games for free. I mean the modders are doing their job for them, and Bethesda never has to spend a dime.

I’ve said enough about Bethesda already, my feelings on them I think are abundantly clear.

You mean the dull boring cookie cutter settings they rip off from other people? The dull worlds full of ugly cookie cutter visuals? You MUST be falling in love with that, because you certainly aren’t falling in love with the clunky, clumsy, boring, and incredibly clumsy gameplay.

Eh, typical Bethesda game really.

There’s been a lot of fun crowd funding campaigns lately. This, indivisible, that castlevania-ish title funded last summer.

Okay, well even if they never touch the original games ATB fill rate, all this mostly addresses the original issue with battle in the game kinda dragging a bit. It’d still be nice if they upped it slightly though, say, from 1.0 to 1.25 or something like that.

Pardon, my mind conflated late 90’s with early 00’s. To be more specific, they probably could have afforded to branch out into other fields like this, “BEFORE,” they flushed 100+ million on the Final Fantasy movie, but not now.

Last I heard, their game streaming tech just didn’t work very well outside of Japan, making its utility rather limited. It was probably unwise to invest in another proprietary piece of technology like that, not with so many other companies working on the exact same set of problems.

Just, need to point something out.

Just, need to point something out.

I tend to lean toward the idea that we’ll see a sort of, indie contraction. The demand for good indie games isn’t going anywhere, but it’ll probably take awhile for the market and consumers to really filter out the trash however.

Heavensward was robbed!