Most of the big games I played on my Pro (GoW, Horizon, SpiderMan, etc.) made it sound like a jet engine. Moving it out of my cabinet helped a bit, but I always had to turn up the volume to drown it out.
Most of the big games I played on my Pro (GoW, Horizon, SpiderMan, etc.) made it sound like a jet engine. Moving it out of my cabinet helped a bit, but I always had to turn up the volume to drown it out.
If someone points a gun, or any object that looks like a gun, at you, you’d be pretty stupid to not fire your own weapon. How does the officer know that it’s not a real gun being pointed at him? How would an officer know if he was dealing with a mentally ill person? If you point anything that “might be” a gun,…
Games with PC-only controls, or those that need special adjustments aren’t filtered out automatically?
The notion that consumers can’t be protected from companies just because the items they sell aren’t necessary for living is absurd.
Previous gen games were just as large, if not larger in some cases. Space was still an issue, with the added drawback of running on platter drives.
I think your issue may be more with gameplay control schemes rather than “too many buttons”, because the number of buttons on “modern controllers” hasn’t really changed much going on 20 years now.
Isn’t that a bit of an apples and oranges comparison? Human rights vs. microtransactions in a game?
The Punisher is a better example. The fact they had to redesign the Punisher’s logo because it was co-opted by police, right-wing militia, etc. helps proves the point.
Most but not all. There are a few (with the disclaimer) that require you to do the Dosbox portion yourself. That said, there is always a rock solid guide (either from the dev or the community) that you can follow to get it up and running.
Just to be clear, in the context of development “Version control” refers to managing code changes over time.
You can’t have your game listed if it doesn’t work on modern hardware.
This strategy doesn’t work and never will with people like Logan Paul. Even if everyone stopped covering him today, he still has enough of a following of idiots where it doesn’t matter.
How was he being a dick? All he did was copy and paste exactly what he wrote in the article. The same article chronoboy quoted, so clearly they didn’t read before commenting.
I’d argue that the fact you had to copy your save data is a fundamental flaw, especially today.
I would hope it would be the second option, where you install and/or start a Game Pass game. There are plenty of reasons where you can go online, but not use Game Pass. And you can browse the Game Pass catalog without even having an account, so I don’t think that would count as “in Use either”.
Polygon wrote all of two paragraphs about it, most of which just referenced articles from 2020, and it wasn’t even a headline article. It was written based on a Tweet from the company saying they’re moving forward with closing and/or renaming the arcades, which they told us they were going to do a year ago.
A single MS account can have several subscriptions attached to it (i.e. M365, Game Pass, Azure, etc.). Most likely they can see usage for each subscription, and in this case if you haven’t used Game Pass in awhile it sounds like they’ll kill the subscription at some point.
To be fair...the industry doesn’t do much to engage gamers.
Is it a monopoly though? The article says Sony is still #1, even AFTER this acquisition. MS may have just jumped up 10 places overnight, but they’re not a monopoly yet.
True. I was assuming that people would want shared progression because that’s how the previous games worked.