TragicManner
TragicManner
TragicManner

I ask because, as someone who DOES deal with creating game content, I would like to hear your thoughts on how someone developing a game can be responsible in avoiding creating something that creates some of the pitfalls you described. I'm not attacking you, but instead trying to see if you can provide some concrete

I would pose a simple question:

I'm just glad it's overhead still. If they had turned this into some sort of Ocarina of Time for handheld and pushed out of the traditional Zelda overhead perspective I would have been pretty sad.

So buying $25 shoes counts? :P

Really hoping that this will have a good solution for streaming content on a NAS to it after a while. That would basically make it perfect for me.

It's like Phil Fish can't interact with media and other parts of the industry without oozing an incredible amount of negative emotion. I think it's pretty unprofessional.

Yes, absolutely. There are situations where it can pay off. Usually they involve a significant risk and/or a large sum of money to break into the market.

Well, the money you are paying is going towards owning that home, and when you finally do have it paid off it certainly is a huge help, true.

The details of the article specify that, even though it is something you own that holds value, the returns you get from it are certainly not going to be like other investments in terms of making money. It could, but it probably won't, because it basically keeps pace with inflation and doesn't gain value as much as

Something that helps me is I identify the products I am interested based on features. I ignore reviews initially. If the features I want simply aren't in the high-reviewed items, then I know that I am not going to be buying what I specifically want.

NI NO KUNI

So I lived in Brazil for a while and I always was really confused when people would state, without a blink of an eye, that Alberto Santos-Dumont invented the Airplane. As a native resident of the United States I had always been told the Wright Brothers had invented it. Frankly, I don't care who did it first, I just

Just barely saw your post, and I notice you're pointing out a lot of non-gameplay related issues that broke the game in your view. Sorry always online ruffled your feathers so much!

I don't understand all the rabid need of people to try and prove this game is bad. It's like everyone wants to justify why they didn't play or stopped playing.

But I hear that the XBox Dog character development is supposed to be incredible. I mean, we've seen dogs in games before, but:

Absolutely agree. The 3D models make the game much more easier to develop and change as necessary, which is perfect for a fighting game. And the appearance is just stunning. My mouth dropped when the camera rotated around the two of them, haha.

Well, I am really excited about this. I think that the approach they are taking with the graphics is incredible. 2D styles that can be expressed by creating 3D models is, to me, a wonderful approach. I know purists will likely whine about it, but I think it's like getting the best of both worlds, personally.

To me, that's the point. I don't want it to look 3D unless there is a reason to.

The information here is pretty concerning, but obviously not conclusive. It does, though, make for a pretty frustrating situation when comparisons like this come out and devs are saying that the Wii U is less powerful than a 360 (http://kotaku.com/ea-sports-deve…).