Absolutely agree. The 3D models make the game much more easier to develop and change as necessary, which is perfect for a fighting game. And the appearance is just stunning. My mouth dropped when the camera rotated around the two of them, haha.
Well, I am really excited about this. I think that the approach they are taking with the graphics is incredible. 2D styles that can be expressed by creating 3D models is, to me, a wonderful approach. I know purists will likely whine about it, but I think it's like getting the best of both worlds, personally.
To me, that's the point. I don't want it to look 3D unless there is a reason to.
The information here is pretty concerning, but obviously not conclusive. It does, though, make for a pretty frustrating situation when comparisons like this come out and devs are saying that the Wii U is less powerful than a 360 (http://kotaku.com/ea-sports-deve…).
So far there is nothing about the Wii U that is making me want to buy it beyond the following:
It was the drastic change in voice for Buzz. Warburton is pretty different from Tim Allen, and it was pretty jarring for me the first time I saw an episode.
You have some very valid points, and really hit the nail on the head when it comes to Microsoft's approach with tablets and mobile. They were in the game, doing very powerful things with their devices before anyone else was. I remember looking at some of the windows handhelds back in the day in envy when I compared…
Man, it seems like this game is just preying upon uninformed consumers to sell copies of yet another cheap spinoff production. Is this happening a lot on the 3DS lately? I feel like the games have been really solid, and that the developers had matured a bit from the DS days, but maybe not?
If everything were taken out, and the time invested into a crash was literally a zap back into action kind of scenario, like a video game, then no, I don't think it's a problem. People get used to it, they retrain their expectations and muscle memory, and the old system becomes simply that: an old system.
They've got to make sure they cover all the bases. Bravely Default was confusing and grammatically odd, but what about the nonsensical titles?
There is a major problem with this argument: Through trial and error you can learn new things. With the car, the trial and error can have very disastrous results. I doubt a couple of UI changes are going to make you brick your computer and cause you personal harm.
It is a big step away from the traditional desktop approach. And yeah, this causes some people to become a bit lost. But that process of being a bit lost happens when something is new. The first time I messed around with Metro was on a little tablet in a mall and I actually started picking up on things pretty quick.
It's true. I think people have gotten a lot better about talking about Windows 8, though.
In other news: Billy almost spilled his Cheerios this morning while trying to beat a particularly difficult level in the game Gargoyle's Quest on his Game Boy this morning.
Bummer, went to pick this up and they are out of stock.
Windows 8 is not hard to use. There is nothing about the interface that is really all that difficult. The question is whether the new interface really works for the device you are using it on.
That's great :D
So I just recently started playing Rune Factory (catching up on DS games). Is Animal Crossing sort of like a Harvest Moon type of title? But perhaps with no deadline or overall story?
In terms of narrative, I've always found HoMM to be pretty downright lacking. Even the main storyline and campaigns that go with them have just felt pretty lackluster or cheesy, if not completely uninteresting.