TragicManner
TragicManner
TragicManner

I don't see home consoles dying, there will be another generation. But you have to admit, with mobile hardware starting to get pretty beefy, and a growing playerbase that doesn't worry about graphics as much as a lot of us do, you'll likely see just about every Android, Apple device and mid-range PC have an

I don't agree. I think that more and more people expect to game on handhelds, and don't feel the need for the console/pc experience anymore. While I don't have any solid numbers, I would say that the slow shift in the new console generation, the increasing success of mobile gaming and the long-standing success of

I don't necessarily agree that people want those big game experiences only at home. When at home I don't get much time to use the main television, so I use my PSP a lot (Yes, the old PSP, though I just got a 3DS, going to start using it soon).

Step 1: Buy a Cheap Media PC and slap a nice video card into it.

We need to find you better things to complain about...

I'm not saying that there is a perfect approach to all translation, but that there is always a good approach to take on the overall localization that will occur for a single project. I know a thing or two about this :P Language is complex, but that should NEVER be an excuse for a game translation. There are good

Thanks for the tip. I just barely got a 3DS (didn't have a DS), so I'm definitely going to have to check that out.

It's interesting to see how many artifacts from the source language a translation can really carry over. It's frustrating, really. I am still waiting for a game that was originally in Japanese that makes me play it and think, "Wow, was this really originally in Japanese?!" because of how well localized it is. As

Bah, this makes me really frustrated. Part of me feels like the problem here is a localization one, and I really, really want to pick the game up and look into that further.

Yeah, that's a good point. There are several skills that feel worthless in general :P I suppose it isn't all lost, though. Everyone will end up using the same half a dozen builds and that will be that.

"Frankly I question whether or not PvP can work at all in a top-down perspective game like this."

From what I understand, it's because Tolkien mentions quite a few events that are related to or directly influence the story of The Hobbit in sources other than The Hobbit itself, and some of these happened to involve women. The book itself is, as far as I remember, devoid of female characters, but Tolkien has a lot

Saw the film this morning. I wasn't bothered at all about the framerate, but found the 3D irritating. Didn't add a single thing to the film experience for me. I'm going to see it again without the 3D as a follow up.

I hope DOTA 2 all the success in the world. It's an awesome product, really, it is. A part of me, though, feels like it is too steeped in the old ways of the "MOBA" genre. I've loved moving beyond some of the really odd and janky mechanics that were dropped from LoL, such as denying and running all over to different

Well, admittedly, I was hoping someone would get the Homebrew Channel running on it so I'd be able to wire the usb port to a hdd bridge to load games from a small hdd or something along those lines.

DANG IT! I was wanting to get my hands on one of these to use for a handheld Wii project. The slightly shorter main board and the chance for more energy efficient and cooler components really made me excited for what this could do. But the lack of component support kills that idea for me. I wanted it to output 480p,

So... isn't it about time that changed?

Only true solution: Wii U Controller jacket, just like the ones they made for Wii Remotes.

It seems it's a generational problem. Looks like the video editor learned their video editing skills and picked up their music tastes online during the late 90s.

Humor always has its limits. It was pretty funny what you said, though. ^_^