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AW has finally mixed things up a bit and I'm finding it a lot more enjoyable.
AW has finally mixed things up a bit and I'm finding it a lot more enjoyable.
Launching on March 3rd, 3333.
They could have been original and priced it at $13... if you get where I'm going with this.
Oh for fuck's sake, give us ninjas already!
Yeah, because nothing introduces a child to a game where you assassinate high-priority targets like toys.
It's really simple: the electrical signal from a controller's rumble is linked to a fairly standard blood collection system. Every time the controller rumbles, some blood is taken from you.
I actually want to see this succeed, especially given how some of the best games of this year have been licensed IPs (Shadow of Mordor, Alien Isolation, The Walking Dead, and The Wolf Among Us). It's encouraging if that, given the infamous reputation that licensed games have in the past.
This is where the majority of the budget goes into these days when a title is being made.
This man needs to be buried alive.
What a coincidence. That's my birthday!
Spike's VGX may no longer be this year's big holiday showcase—former host Geoff Keighley just announced plans for a new December awards show, The Game Awards, which promises "awards, world premieres, musical performances, and appearances by game developers, eSports players and online content creators."
You seem to care.
Activision.
I despise that ability so badly. It's an instant kill in PvP and has larger range than any melee ability (save from the Hunter's throwing knife, but that isn't really considered a "melee" ability).
5 Things Every First Person Shooter Needs: