TooTurntGaming
TooTurntGaming
TooTurntGaming

Exactly. This is a $60 version of Space Engine, but with some shallow gameplay attached so it’s easier to sell to the masses.

It’s better classified as an exploration simulator than it is a “game.” Completely fair, and many will find it to be a blast, but it doesn’t have the “game” part of the “video game” package that

All about dollar/hours of time played and/or enjoyed.

I have no problem paying $60 a four-hour campaign that I’m going to seriously enjoy, like in Metal Gear Rising’s case. I also have no problem paying $60 for a game that is multiplayer only, even if I only put 30 hours into, because I’m looking for fun, not a time-wasting distraction. Same reason I’m okay spending $30

I just wish that they’d make a spin-off series with slightly more to do with Metal Gear. Rising had strong ties. Even Ac!d was meant to be a celebration of what Metal Gear is, regardless of the quality of the game itself.

This is clearly just whoring out the franchise name with an otherwise generic zombie survival

Holy shit. You just sold me on a game that’ll never come out. I hate you for what you’ve done to my heart.

I feel that way as a fan. Poor Snake. Poor, poor Snake.

(The Phantom Pain killed the series though, not this. This might somehow actually have more to do with the series, and it looks like they just slapped the Metal Gear brand onto a zombie survival game. I wish they would have stopped with Ground Zeroes. At least it

Bring back Classicvania and I’ll give Konami a ridiculous amount of money. Bring back Igavania and I’ll continue to cry as one of my favorite series continues to lose its way.

Igavania should always have been a spin-off series instead of replacing Classicvania.

Oddly enough, I just made a comparison where MGS5 The

“Open world”

God damnit, no. Being open world is why MGS5 TPP was such a bad Metal Gear game. Sure, it was a great 3rd person Far Cry 4, but it was terrible Metal Gear.

Metal Gear needs to present you with a series of challenges. You need finely crafted patrols and environments that force you to improvise and

“You must be new. People said that about Solid, Acid and Portable Ops/Peace Walker. Yet most people came to love them.”

No one said that about Metal Gear Solid — that was critically acclaimed from day one — and literally had the same core gameplay as previous Metal Gear titles. I mean, it was essentially a remake of

That gif fits this situation more than any other gif has ever fit any other situation. Just fucking yes.

The lead developer was just on a talk show, speaking specifically about how you can run into another player.

If they’re tracking the actual player location, and there isn’t player model customization, it’s a stretch to say that displaying that player would be a “major” feature.

This is something they would have known wouldn’t make the cut long ago, especially after the delay.

There’s a difference between saying “It’s rare that you might run into someone, but it could happen” and saying “It’s rare that you’ll be on the same planet as another player at the same time, but even if you are you won’t actually see that player.”

One is implying difficult to arrange and limited in scope, but still

Virtual On and Cyber Sled were the best. Eradicators was kinda okay.

There’s what, like 20 some odd characters? One a season would take like two years, with how long these seasons are probably running.

How long of a grind do you need to get your fix?

Quake has had both classes and abilities before. Quake Wars, Q3 Team Arena. Regardless of your opinion, this is not a bold new direction for Quake. Neither is the setting, which takes queues from the original Quake.

For a series that has done nothing but continuously change from the very first sequel, I find it odd

El oh el nah.

You do realize that you can buy things for one home, and then move to another home, right?

Our box springs upstairs fit perfectly, but we couldn’t get an existing bedspring downstairs to the basement bedroom, the stairs were too tight and angled.

Should we have measured the house first to make sure all of our existing

Chargebacks are a lot more than just “pressing a button.” They involve manual reviews, document verification, and arbitration.

I’ve worked in payment processing in the past and from my experience, that’s absurdly high. But, most payment processors shy away from adult entertainment, so that could be why they pay just a high rate — a predatory processing company that specializes in “high risk” clients.