Tobbi
Tobias
Tobbi

How about any kind of labeling on the chart? Who knows how zoomed in that thing is.

I do understand that the trackers were likely putting some major stresses on their servers, but that chart. That chart with no scale. No scale or labels or anything.

It’s pretty obvious that they’re making server performance and stability the main priority right now. Everything they’ve done so far has been towards the goal of reducing traffic. Once they get that under control (and as the number of active users diminishes to what they can expect to be whatever their normal number

I am not even sure if they asked them to shut it down. Some users in the Pokemon Go Dev reddit reported that Niantic started to block requests that come from servers of cloud service provides like Amazon Web Services (AWS). It is also possible that they started blocking all requests that came from the service provider

They had 11 million daily users he says.. Those 11 million users are also on PoGo. Since the PokeVision site used the Niantic API to access their servers, each of those people using PV was doubling the server load on Niantic’s end. That’s the reason the servers were unstable. That’s the reason you’d have to reset the

Important facts:
Fact 1 - I went to the open letter page and did a search for “bandwidth” and nothing came up, which leads me to conclude that Pokevision’s creator did not consider that their connection to the Pokemon Go servers was absolutely killing Niantic’s bandwidth budget.

This is part of what I’ve been telling everyone. It’s the increased server load and the fact that the developer comments I’ve seen is that it’s logging in as a user to get the data and that may very well be against the API’s ToS. That, or, there’s a rate limit that was being exceeded. I’d say that 50M unique visitors

They couldn’t turn a blind eye.

So over half the user base was using an API that, in theory, doubled or more the amount of server resources and calls to Google Map (which costs Niantic money). Remember, it didn’t just note that stuff for you, it called for everything it could in your area then uploaded it to a database.
And yeah, if Niantic hadn’t

They didn’t close the third part sites just because difference of opinion. First it’s against their terms and services, but the most important it’s because it gets in the way of the servers. Even MMO Server Status confirmed that already. So while a bunch of people was having fun using those sites the rest of the

It’s not like they blocked off the Brooklyn Bridge so a few people could grab some Dratinis. The Düssel is not a huge river, and there are a shitload of crossings,

The servers likely spawn pokémon based on some sort of base algorithm that would become considerably more complex if it were to take into consideration each restricted/inaccessible/unsafe area in the world.

You can’t interrupt Düsseldorf’s traffic with people on the streets. All you need is beer o’clock and a single sunray to fill the place with meat bags.

Roads are frequently shut down in Germany for use in fairs, seasonal markets, and festivals. There are also a crapload of crossings in Dusseldorf, the river is much smaller than something like the Ohio or Mississippi. It’s unlikely this cost the municipality anything significant in the way of time or resources, and

You forgot the ‘ : ‘ in Düsseldorf, mate.

Should of went with

As much as I dislike the art style, that’s not the main thing that’s going to keep me from buying the game. It’s also not just the fact that it is nowhere near the metroid handheld experience I wanted (still waiting for that Fusion sequel) but one simple reason: it’s Multiplayer. The last time Nintendo did 3ds

The future!

Oh wow, viewing that 3D screenshot on a phone let’s you look around by moving your phone. When did that become a thing? o.o

I think it’s probably less a case of stemming piracy and more a case of trying to stop malware infected versions of the game from spreading too far. Since that has been somewhat of a problem: http://www.kotaku.co.uk/2016/07/11/how…