So apparently Steam, EGS, Xbox, Nintendo, all have much easier, more transparent, more modern, and less expensive means to launch a game and achieve a basic level of promotion.
So apparently Steam, EGS, Xbox, Nintendo, all have much easier, more transparent, more modern, and less expensive means to launch a game and achieve a basic level of promotion.
That’s assuming you’d standardize to the highest price point, when you should standardize to the lower average (before Taxes ofc,) if they’re comfortable selling it at X price in certain regions, they should be fine selling it at X price everywhere.
The justification for different prices across regions is... different economies across regions.
Or about something being at all feasible.
Yah I meant digital, which you can only get straight from GW
Hence why I suspect innovation has hit a stagnation period. Instead, focusing on what ‘sells’.
Then again, this follows suit with how the franchise is handled in general. I mean, you can’t buy the Warhammer novels anywhere but on GW’s own little shop, for example. Want it on kindle? Sure, but from GW’s shop, the extra exposure they’d get from selling on Amazon be damned.
It seemed high at the time, because Control sadly tanked hard on release (and not just on PC, sales on Xbox and PS were also low.) When the news that they had paid $10M for Control broke out, many of EGS’s detractors immediately went to shit on them for that, laughing at how they’d made a terrible investment.
I don’t think Epic would even be able to claim carry-forward losses to begin with, tho. The company itself is quite profitable, after all, it’s the store that’s losing money.
Yes, the loss reports includes that. Epic doesn’t pay for the free games by the unit, they just sign a contract allowing them to distribute it for free during a certain time, and pay the same no matter how many copies (naturally, the owner of the titles charges based on what they’d expect too.)
Naw, that would require Epic, the company, to be operating at a loss. Epic’s profitability isn’t really at question here, since earnings from Fortnite alone far overshadow losses from EGS - and then there’s Unreal to consider.
they rely to a shocking degree on constantly suckering in new investors to keep themselves afloat
That doesn’t mean he is actually good at anything related to running a buisness.
Many of Epic’s games have no DRM, and the store supports both cloud saves and achievements too.
yes it is, its all about gaining some market share in order to satisfy the quants and for your stock to pop short term.
The difference is Microsoft and Sony have utterly massive sources of alternative income from their other products - they can afford to eat losses on their consoles, because they have much bigger profits elsewhere.
Wouldn’t put it past WotC to try and charge royalties for each spell name used.
She left the group two years ago, tho, and cocaine is expensive...
The bank heist alone makes Hitman 2 worth playing. Everything else is gravy.
This looks anything but delicious. It looks plastic.