Good news, 4-player modes are on the pipeline. It was listed on a recent dev post. Probably won’t be here before 2020, but it’s something they indeed want to implement.
Good news, 4-player modes are on the pipeline. It was listed on a recent dev post. Probably won’t be here before 2020, but it’s something they indeed want to implement.
I think the issue here might be we’re comparing BL3 with BL2 + all DLC, which makes BL2 miles bigger and more varied. If we think of BL2 as it released, only with the base campaign + TVHM, no OP levels, no expansions, no headhunters, no extra classes, well... BL2 starts looking quite small by comparison.
Hey, Kotaku Editors, I’d totally read this guy’s story. Interview him anonymously or something, c’mon. It sounds interesting.
To be fair, going by the game’s storyline, Ash must be like, the second or third trainer to have entered the league. The first being the PC, who was there to see how... the whole thing was basically improvised, with everyone in the islands making shit up as they went along and hoping nobody noticed.
You may wanna try My Time at Portia. While it’s not as much of a farming sim as it is a workshop and life sim with farming elements, I found it scratches the Stardew Valley itch quite well.
Could be they installed different versions of the game depending on when they got the code. Also, as common with beta versions, different systems will have different issues, or none at all.
Before EGS popped up, you could pre-order Ubisoft games from a wide variety of resellers and get competitive discounts. Now you can only pre-order from Uplay and EGS and get zero discounts. Yay competition!
Here, take a look at this part of the article you didn’t bother to read, you steamboi:
It’s sad that people accept hollow PR speak over actual results.
By “not taking a stand,” I assume you actually mean “not paying for exclusivity.”
And not taking a stand isn’t costing them? Are you sure?
While it’s not Valve’s direct fault, the fact that the company has refused to take a stand on the matter and at least say “We don’t stand for harassment and going after developers who decide to publish elsewhere is bad” says a lot by itself.
the phrasing of that sentence implies that it began on Steam, and has moved elsewhere; specifically by saying that it transcends Steam.
So you would rather Epic bought developers and publishers like Gearbox, UbiSoft, Remedy, Double Damage, Typhoon, Deep Silver, 505, Devolver, Phoenix Labs, Quantic Dream, Klei, Coffee Stain, and so on, to add them to their own house? Because I can’t see that going down well among the Steam Brigade, even when it would…
Got my info from here:
Yeah I couldn’t stand his mug, I think it was the horrible ‘stache. I mean, it’s not like all ST characters are lookers, but this is the only one I hated every minute he was on camera.
Yeah but precisely, WoW Classic has already many patches on top of it. It’s not release WoW they’re playing - by 1.12 (or 1.13) the encounters had already been tuned to make them beatable.
Which means it’s a version of the game where things had already been nerfed and buffed to make raid bosses beatable. Just read a post on reddit describing how this means everything up until Naxx is arriving pre-nerfed, with players also able to obtain overleveled gear before they enter raids.
That’s where the team behind the films painted themselves into a corner. Even in the book the most interesting part is the kids, which is why King’s narrative goes back and forth. It is in its essence a coming-of-age story, after all.
I’m wondering tho,does WoW classic include the original, release versions of raid bosses or the nerfed versions? I wasn’t around for classic (started in TBC) but I recall hearing Blizzard had a knack for releasing absurdly tuned encounters and then patching them later to make them beatable, which is why some raids…