ThisLife17
ThisLife17
ThisLife17

It’s infringing on the IP that Konami owns. If you do not own that intellectual property, you have no right to use it on our own. From Konami’s point of view, they’re protecting their IP and probably because in the future they may want to do a remake themselves. They then see this as a threat to future profits.

The solution to this was confirmed by a Massive employee on a reddit post. Not sure they see this as an issue, but the employee’s response was:

It appears Nintendo responded by taking away the dislike bar entirely from the video. I can’t see it on my end, at least.

I. Cannot. Wait.

Fantastic news, since I don’t have an Xbox One. However, I have little reason to own one if every “exclusive” ends up coming to PC.

Sexy beyond words.

If Titanfall 2 is anything like how these guys took Modern Warfare and upped the ante in Modern Warfare 2, Titanfall 2 could be massive.

Now playing

That’s exactly why lots of films have shaky cam in the middle of fight scenes - the actors just can’t fight or have a tough time with the choreography. The scene is purposely shaky to distract the mediocre fighting.

Agreed.

I would agree with you on getting stuck on certain levels in Year 1, but in Year 2 that issue is so much less of a concern.

The Division, our lord and savior. Please be good so I may have another obsession to tide my Destiny malaise with.

He probably planned on taking leave for only a month or so and realized during his time off that he no longer wanted to come back. Thus, decided to use all the remaining leave he had banked. Now the studio can officially consider him no longer part of the studio.

Ahhhh. Sorry to hear that. I can see how that would be a real nuisance.

Knowing Kojima is talking about Konami in this case, I can see the control aspect being true in this case. Just seems unnecessary, especially if the studio isn’t in the polish stage yet.

Usually its the lead programmer sitting nearby that would go over your code to make sure its not going to completely break everything.

Sending a paper document every time you want to make a change (big or small) seems unnecessary.

I can see asking for permission for large code changes. But smaller changes? It just feels unnecessary.

I’ve programmed a desirable change than may benefit the game and before I can implement this change into the build, I must ask for permission before doing so. On paper. Every. Single. Time.

Wow.

Have they heard of version control? You can just revert your changes if they end up breaking the build. No biggie, and keeps

Muscle atrophy after spending 4 years in cryogenic sleep will do that.

I feel like Sony’s plan recently has been to try and bolster the Japanese landscape, while simultaneously hit the nostalgic buttons that made their PlayStation brand such a house hold name. They know that if they can sell better in Japan, that they will own that territory because Microsoft still cannot penetrate. The F

Probably because Bungie is working on “Taken-ifying” them with new enemies like they did with the Cerberus Vae III strike. I can imagine it takes time to add variety to the old strikes.