ThePalmtopTiger
The Palmtop Tiger
ThePalmtopTiger

Not a Good Match For: Those who want a game that's easy to finish—the final act of Bravely Default is a slog, and finishing the game becomes something of an endurance test.

We didn't really cover FTL enough back when it came out on PC, so, a brief recap. FTL was originally released in 2012 for PC, Mac and Linux. It was the result of a phenomenally successful Kickstarter and was an early success for crowdfunded game development. FTL went on to be beloved by players and acclaimed by

This seems kind of strange to me given how frequently east Asian countries borrow slang terms from other languages. I know for a fact that both Japanese and Korean language is peppered with English, so I would imagine that Korean slang also includes Japanese words. The idea of censoring a language is also outrageous

I'm not fan of pandering or fan service, but I do like kung-fu movies that don't use quadruple front flip kicks. Maybe I'll check it out when (if) it sees a localization.

I quite liked Forward Unto Dawn. It wasn't perfect, but it was certainly entertaining and it did a good enough job with the characters that I felt something for them. Was there ever any follow-up to that series?

It's nice that Battlship Island is seeing some use, but I'm a bit concerned. As you can see in the images above, the island is covered in modern buildings. Does this mean that they'll A) knock down the current buildings to make room for the film's buildings B) Somehow alter the story so that having apartment buildings

I thought they'd changed the way that experience worked so that it was scaled down to your level. IMO 1-60 it is more effective to have the lower level character host the game and crank the difficulty up to torment 5.

I was on my own, my friends leveled without me the night of release. =(

Well I did all of the events and killed stuff that I encountered, but I didn't 100% every area. As soon as I saw the exit I took it.

Yeah, I actually reset before reaching Malthael so that I could get a legendary. The one I got was crap anyway, but w/e.

I tried playing on torment 1, but my level 60 gear become obsolete very quickly and I ended up getting one shotted by blues at 65.

I think that the first point you brought up was the biggest thing for me when LucasArts was shut down. It was unfortunate to see the LucasArts name disappear, but the studio that I once adored has been dead a lot longer.

Yeah, I don't think it's possible to hit 70 before beating him unless you keep resetting the chapter. I played through on Master and was also 68.

How dare you change the DeLorean!? In all seriousness though, I'd imagine that licensing costs for including the DeLorean would be a costly and unnecessary addition, especially considering that kids today won't have any idea what a DeLorean is.

In terms of art direction I'm inclined to agree. The Wii U's graphics, Nintendo's games in particular, have a lot of creativity which really contrasts with what many other games are doing. On the flip side, the Wii U isn't capable of the same level of detail as its competitors.

And it doesn't use the Wii U GamePad much for anything other than a horn or overhead track view—or for off-TV play. But that's fine. Basic is fine. Mario Kart didn't need messing with!

But all of the cars in Mario Kart are open topped...

The N64, PS1, and Sega Saturn looked god-awful. At the time the technology was revolutionary, but I think that even at the time people realized that 2D games still had more aesthetic appeal. In the present we can appreciate the impact that the N64 and PS1 had on gaming, but to say that the systems had incredible

I hadn't noticed (I guess anime does that to you,) but now that you've brought it up it's glaringly obvious.

It's ambitious, and ambitious indie games scare the shit out of me. I've seen far too many fall flat on their face or fail to make it out of the door at all. If this does well then it'll be a triumph, but if it does poorly then I won't be surprised.