@ILaen'Cythe: Do you know if the keyboard is standard wireless or bluetooth? If it's wireless and sony doesn't make a dongle for it, you may be SOL.
@ILaen'Cythe: Do you know if the keyboard is standard wireless or bluetooth? If it's wireless and sony doesn't make a dongle for it, you may be SOL.
TF2 has shown the compulsive desire people get to collect hats, and how games can be made around them! Everyone is sure to follow suit!
Rather than write out all of my hates for GFWL, I will just link you to this by Rock Paper Shotgun, which goes over many of the biggest gripes.
I applaud this decision.
A game centered around unlocking hats? Someone likes what Valve is doing.
RF:G was a bit sloppy on release, but is mostly fine now. SR2 on the other hand....
I didn't call the game simple or consolized or anything like that. There is a difference between me saying the games were bad (they weren't, and I happen to like RF:G quite a lot) and saying that they were bad ports. A bad port is usually plagued by strange design decisions like the inability to remap certain keys,…
The only people I have ever seen ASK for GFWL are 360 achievement whores.
Volition's last two games had awful, awful, awful PC ports. Let's hope they back that statement up.
@wtf_G: You realize that your 8800gt does not support DX11 right? You still get the dx10-related bells and whistles, but you are not stressing the card as hard as someone who had an actual dx11 card.
This place better have at least 2 orange gundams, otherwise China ain't trying hard enough.
@Steve Melton: But there was re-encoding. They grabbed some FLAC files and converted them to mp3.
So basically, wow with a fancier way to accept/complete quests. Thought so.
One of the guys behind OMM (and the author of that article) was responsible for the dialogue in Portal. The whole site is just as good as that :)
@Dragonfang18: Magicka was $9.99 on launch, and it is amazing.
@Phoenicks: You mean Old Man Murray did, back in 2000.
I would agree with you if we were talking about steam, but we're talking about PSN/XBL. The prices on those services are simply not competitive, and I doubt many retailers will feel threatened by them (especially when you consider the added trade-in value that physical console games still have). What you have pointed…
You'd think that with the way developers talk about the used games market this would have been pushed for much earlier.
@Tiller: Sadly they do not. If the game is anything like the trailer, the enemies disintegrate upon death. :(
@nuggular: They do that on purpose with MMOs. It's mainly so that everyone with a 2 year old laptop and up can play.