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They're certainly more immersive.

post game feature spoilers!

Lol I totally get where you're coming from with Vincent, but he gets a pass from me because he turns into classic movie monsters like generic chainsaw mask guy, and franken-fist. 9 does have interesting characters, and Vivi is of course one of the biggest in the series with one of the best self discovery stories this

Necron! That's the one. It was bad enough that I couldn't have cared any less about the main antagonist Kuja, but to have that boss come out of left field in the 11th hour only amplified that fact...I had no enemy to attach to or to make me care about my mission, so a lot of impact was lost. 9 Also has Quina, the Jar

I've played all of these as well, and I agree with this being the golden age of RPGs, and I don't see how anybody could disagree. Yes, the 16 bit era gave us the biggest names with Chrono Trigger and FF6, but aside from one Mario RPG here and maybe an Ys there, there wasn't nearly as much of a seemingly endless

Let me ask you as you're somebody who went back to 6 instead of playing it in its time....do you think it's deserving of the best entry in the series, or do you find that statement to be much more nostalgia fueled than logical?

9 uses the just as tropey steampunk motif for its generic high fantasy nonsense. The rest of your post seems aimed specifically at 8, and I can agree with its horrendous mopey characters and junction, the worst system in ff history. But let's not act like 9 isn't guilty when its entire existence is to cater to the

Western RPGs date back to the 70's man. I'm pretty sure those western RPG classics inspired modern western RPGs and not Zelda.

See, the evil aspect comes from the fact that you never really get the option to do a full buyout. Yeah, the devs want to eat, but if they didn't want to be dicks they would also give us the option to buy out the game with a flat rate, and allowing microtransactions for everybody else. Everybody wins in this

Yeah this stuff is cancer, but things like Year Walk, Device 9, The Room, and Monument Valley are incredible experiences you just have to play.

I fucking hate free to play and every deceptive aspect about it. Dual to triple currency system is the biggest pile of hot garbage in the world, timers are just blatantly there to annoy the fuck out of you, and timers combined with daily bonuses are solely there to force you into a habit of checking the game

This.

Sidenote, if you haven't played Brothers: A Tale of Two Sons. That is in every possible way the truest sequel to ICO in visual and puzzle design, tone, and a nice evolution on the buddy system gameplay.

I don't even know what his spider-policies are and I want to vote for him!

"For casuals" and "for nerds."

I take it back, runes are simply necessary to playing the game period. You will be at a severe disadvantage without them, and considering it is a pvp game, it's always competitive in nature. I'm not talking strictly climbing ladders here man.

Except there are examples like Guild Wars, but my post wasn't targeting MMOs at all, and was a general statement about the F2P model.

Except F2P means the gameplay has also changed to suit the model. As in, it has become significantly more annoying and grindy to push microtransactions. People praise League of Legends for being the perfect F2P model, and yet for a single rune page which is an absolute necessity for competitive playing it takes weeks

They're the same in that they're morally dubious exploitations of human behavior that can't compare to paying a flat rate and owning everything period.

"It bothers me so much how everbody goes "derp derp xbox playstation graphics derp derp", "haha wii u no graphics" when every console has bad graphics compared to PC."