@RockyRan: I don't mean KB I mean Sony in general. They've been doing it for years.
@RockyRan: I don't mean KB I mean Sony in general. They've been doing it for years.
Every time I get close to purchasing another one of their products, they do this.
Thomas the tank engine! :D
Best game I've played all year and one of the best I've played in the last few years.
I;ve said many times, Dead Spade is my favourite game this generation. It got everything right. Then I heard this game was going to scrap some of the horror elements and cater more towards the action which really upset me. But the demos of this game have been impressing. But this demo raises a new complaint for me.…
@HumanMailbox: Agreed.
@LaurenIsSoMosh: If Dead Space wasn't a horror I would never have gotten it and it wouldn't be as good as it is.
@martinf1: haha no kidding
They should have put ME1 and 2 on one blu-ray disc, that way Sony fans can be exposed to the more core RPG ME game. The reason I say this is because I'm worried that exposing ME to a larger audience by means of the mainstreamed non-RPG ME will make Bioware stray from going back to the series' roots with mE3. I guess…
@CubeRat: Yeah same. I found the furnace scene to be the most moving for me as well. Extremely powerful scene.
@cowboyhugbees: I second that
@Vecha: Agreed. ME2 was lacking too much RPG elements and seemed to mainstream. DAII seems like it's going to run into some of the same trouble.
@Jonny_eh: I would worry that they would like to know why I want something a certain way during development, and my unwillingness to explain it to them might make them "quit". I'm sure there's people who wouldn't mind, but then it becomes a big deal trying to find people willing to help with my game without question…
@Luke MacDonald: Please re-read my comment....
I'm working on a game myself and it's a platformer. I wouldn't feel comfortable working on it with others for the reason that it has a very personal connection with myself and I would feel the need to explain more than I feel comfortable to the people involved. Also, I chose 2D because I have limited programming…
@Luke MacDonald: rumble, analogs, shoulder buttons. Sure all of those have existed for a long time, but when Nintendo implemented them Sony felt the need to almost instantly implement them as well because Nintendo did. Also, I'm not even remotely close to being the first to say this. Just search things like "Sony…
@ARCH_27: He's involved with a ton of stuff, so I'm not so sure he has a whole lot of time.
He's my favourite director and he is loved by the film critics. Would be cool if his game would help Ebert come to the realization that games can be art.
@Luke MacDonald: Move is just one of the most recent things that copied Nintendo.
@milo128: I don't deny other companies have copied Nintendo in the past, it's just Sony has been doing it for so long.