He didn’t.The protagonist entered cryosleep and woke up 200 years after the Great War, Dogmeat wasn’t born yet (unless it’s a vampire dog, then you’re right)
He didn’t.The protagonist entered cryosleep and woke up 200 years after the Great War, Dogmeat wasn’t born yet (unless it’s a vampire dog, then you’re right)
Not sure how to feel about this. I just hope it isn’t very gimmicky. I’m really tired of nintendo wanting to pull weird gimmicks with each new console.
I am looking to hire cooks and waitstaff for my newest restaurant - Punchie’s This Is How We Serve It.
Dyrus was good fun for a long time, but it was pretty clear he was getting burned out two seasons ago. Last year it looked like he was running on fumes and I predicted at last worlds he wouldn’t come back this season.
I’ve always liked Dyrus, he was the first LoL player I followed on any regular basis.
Tip: most private servers have Halloween-mode enabled year-round.
Today on Kotaku Splitscreen, we’ve got a very special guest: Destiny: The Taken King director Luke Smith.
Fun WILL be had, understood?
You’re that guy that gets ganked while backing because you’re busy staring at that delicious IE, aren’t you?
A Bug’s Life respectfully...disagrees?
Well, supposedly in DX:Mankind Divided you can actually talk yourself out of most things, including boss fights. That’ll be interesting!
There’s an errant signal video which talks about that. It was intentional that the violent, chaotic playstyle was more exciting. The idea was that you were supposed to feel tempted to become super powerful but had to fight those urges if you wanted to be a kind of respectable person.
This is exactly why I didn’t end up finishing the game when I normally would have. I’m the type where I want to get the “good” ending and then I found out I couldn’t actually get the good ending by having any type of fun with all the mechanics they gave the players. So, the requirement to go mostly no-death actually…
Ideally you play the main game twice - once as a vicious killer (it’s easier) and then once without killing a single person - harder, but the first game trained you enough.
Completely agree here. My first playthrough I was very torn by this, wondering why I was receiving these fantastical upgrades to be the ultimate killing machine, but get berated by the game at the same time for having the audacity to use them instead of performing the hundredth chock hold.
See I kinda liked that part of the game. I found it fits witht the idea that killing is easy, but it makes you more like your enemy. Killing everyone makes you no different from them, but if you choose not to kill, you’re still the hero, rather than an anti-hero. It is a kind of artificial difficulty, but narrative…
I have that same issue. I still think the game is brilliant. One of the best stealth games ever. And the lore is really compelling. I wish they had focused on making it just a stealth game though. That’s tough to do with all the talk about player choice being so important (I’m starting to think it isn’t so important).…
We talk about that tension on the podcast, how the game says it will reward you for playing stealthily but then tries to reward you for being wicked by giving you all these cool ways to kill people.
The “Just World” hypothesis rarely works out in reality.
I remember when apps were called programs.