Revyatheworldeater
Revya the World Eater
Revyatheworldeater

I'll be playing Ar nosurge: Ode to an Unborn Star... because it fills the gap for the lack in sci-fi rpg with severely awesome music, unique combat system and interesting 2nd person narrative.

I have to say... I like Gust Corporation's approach. All of their rereleases with extra content/new format are usually referred to as the "Plus" version. Such as today Ar nosurge Plus was released in Japan, or the vita upgrades of Atelier Meruru and Atelier Totori were referred to as Atelier Meruru Plus and Atelier

Not exactly sure how this game managed to be rated T by the ESRB.

I like it more with Earthes and Ion only because giant robot.

I personally have not looked into the game but I can give you some advice...

You... don't know what moe is do you?

Well, it's kind of a trend that most western outlets report on as far as the big named staff JRPG only games (or at least JRPG with some perceived clout).

There's also a head in lap simulator and a boob grabbing simulator out there.

There is currently 40% off Section23/Sentai Filmworks/Maiden Japan anime sale on www.therightstuf.com

Not to be pedantic but money plays a large role in continuation of a series. The cartoon/animation business is a business, you have conglomerates (usually the network stations) who invest money into a show and expect a return on investment of some kind. Animation (in particular more traditional 2D) is really really

The latest entry in the Shining series seems promising... let's hope they localize it.

Now you are just trolling. I am not going back to it, you simply stated it and I am asking you to either renege on your statements or explain your reasoning in such a way that makes logical sense. These are the following statements you have made that led me to think that you are equating popularity/influence with

Well... let's start by explaining what a straw man is. A straw man is generally used as a defense of an argument by arguing against a similar but unrelated point. Take for example someone makes a claim that something is as good as it gets because it is a popular or trendy idea. Someone else says hey, just because

Like seriously... you keep dodging the question. I am asking why the premise behind your take on it being a golden age is actually a correct premise to make, but you keep just reiterating the premise that you are making without answering the fundamental nature of what makes a golden age. I'm talking about the

Straw man... please look up the definition because that is what you are doing. No where did I say one show to rule them all and you are still avoiding the question. Why does some thing being popular have any bearing on it being a golden age?

You are straw manning and dodging the question I asked, please answer why being influential or popular has anything to do with the medium being at the peak of technique and skill as you so defined as a golden age for me that I have been arguing as a point this entire time.

Thank you for the ad hominem reply. You are still arguing that popularity makes for good animation. Evangelion was a train wreck of a plot and this had been admitted by the director due to limitation in money and animation techniques, hemce the rebuild. Sailormoon borrowed heavily from older Sentai works. All of these

I didn't say Renaissance; I said middle ages. Fairly large difference. Icons aren't really studied for art style, historical interest yes.

I will repeat myself... popularity isn't a measure as to whether something should be considered a golden age. Please stop arguing as of this were a true statement. If you look at the medium, what you see today versus the 90's/80's is like comparing modern/postmodern art to middle ages icons.

I'm pretty sure a golden age isn't defined by impact on popular culture but rather progression of a medium. Anime then and now are still only a subculture that probably will never be widely accepted, occasionally you'll see some icons pop up in wider circles such as DBZ, Madoka Magica, or Saint Saiya but those aren't