Renz004
Renz004
Renz004

I know you’ll probably assume I’m a huge dork for saying this, but I think their fashion choices are probably the best I’ve ever seen in a FF. They’re basically all goths or leather/biker look types. And that’s pretty similar to how I dress IRL. So.... It works really well for me lol.

They have some casual street

Final Fantasy has always had its more cheerful and spunky cast members, like Yuffie from Final Fantasy VII or Zell from Final Fantasy VIII, but few from the era of voiced characters have been as charming as Prompto, or had such a fleshed out backstory.”

Spoilers here::::

But uh... Yea I thought he had a great fleshed

This is actually a good suggestion.

Errr. I don’t think it’s about little self control. I think it’s bad game design where if you play one half of the game’s quests (whether it is story mode or sidequests), the other half becomes trivial in difficulty. Good game design is when all the quests are at an appropriate difficulty for the player to engage in.

bah... thanks for letting me know!

World of Wacraft has a system where you can go to old level dungeons, and they automatically scale you down so that they’re challenging.
I’m comfortable with this route as well.

Disagree. It’s an immersion killer when you can go in and be a god vs anything that hits you. Proper difficulty is when everything can kill you, but you’ve learned weaknesses to exploit to win battles.  
example: See the leveling system in Batman Arkham games and how every enemy is still a threat, but what helps you

This is something I hadn’t considered, nor was it really shown in the game.

Even the AOE that the spell leaves behind will heal your team?

All I’m reading is that you like playing things on easy, whereas other people like a challenge.

There was already an easy difficulty in the game. Why do you have to be an ass towards people who want a challenge just because you like things easy?

I hope Square learned to make story missions scale with your level going forward because every single person I personally know playing the game has been over leveled for every single story mission, sucking the challenge and fun out of boss fights. Or at least allow for a HARD mode right at the get go, because Normal

Agreed. If there was a way to order your party to fall back while magic is being used it would change things (and I don’t mean a Tech limit break to call them back), but in the current state there is no way to prevent your team from being hit so it’s dumb.

Well. It’s a good thing I exercised self-restraint and didn’t watch a single one of these trailers aside from the original Versus trailer way back when.

Everything was a surprise for me almost.

Great game btw, though probably the most depressing entry in the series. Also I hope the DLC adds back a ton of the story

There’s a reward for doing pinball? I did it for what felt like forever and got so bored I gave up.

You probably figured it out by now, but in the gear screen you can press I think SQUARE button on ps4 and it will give you details+closer look.

Well, on PC I always played it using controller anyways.
So hearing that it got some improvements is good news for me.

Depends on the level of cringe.

If it literally stops the story because all the characters have to comment on it, it’s annoying and cringe.

If it’s something that only the audience notices or is a quick humorous moment after a series of very tense ones, it’s good.

If it’s related to romance between characters and

The dog tags belonged to Dyne, his former best friend and father of the girl Marlene that Barret adopted.

(or maybe I imagined them belonging to Dyne.... But it sounds right! Lol... Been several years since I last did a play through. )

I had just started playing it lately (well, it’s on hold again due to FF15, but will be back on once I beat FF15 lol), and I agree. The game is really good.

How depressing. Poor guy.

savage