PHASE123
PHASE123
PHASE123

Ahhh what a shame. That is a let down. Thanks for letting us all know.

Agreed.

The art is very good. I cant help but feel the last one, which looks like the cover, is lacking though. After the other artwork it just seems a bit... by the numbers.

Still fairly impressive for a handheld and it looks to me like an average third-party action game engine; not exactly something special or particularly invested in.

Same day as this years inevitable CoD?

@Etheris: You just blew my mind with that. What an amazing idea, the actual feel of a real hunt in action, rather than just pretending to hunt in a game; that lacks the natural tension and adaptions in strategy of the random nature of any pursuit.

@GasBandit: Did you ever play the survival mode? If not, maybe you'd have lasted longer on it if you started a survival world and developed that as well as played the multiplayer.

@MonsterMan: I would like to see it on Steam too. However, I agree, I dont really think it needs Steam.

I have very fond memories of Alex Kidd in Miracle World. Although not of those stupid red orbs that got in the way when you were on your bad-ass motorbike.

Spectacular is not the word that I would use; this looks average at best.

I really hope West and Zampella win the rights to the Modern Warfare franchise. I'm curious to see how amazing Modern Warfare 3 could be without pressure from Activision ruining the game (like it did with MW2).

I wish she was mine.

Excellent. Thanks for clearing that up.

@NinjaMarion: Well done with sticking to your argument for so long. I see your point clearly.

Why is there a slider? Having played one now the angle is OK to me, but I don't understand why you would want 50% 3D. For me at least I want it on or off, especially as the 3D battery life is so poor anyway.

Why the hell isn't mac supported? This is perfect for me until I can afford a HDPVR.

@RagingAvatar: Absolutely agree. I'd promote you myself if Luke hadn't got there first.

I remember seeing the leaked video of these features earlier this year, but it was running on an iPhone. It looked cramped on there obviously, but even then I thought that these gestures, specifically the whole hand pinch to home screen, were excellent. Glad to see they work well.

*ahem*

@DunnCarnage: Agreed. The lack of a tangible goal is perfectly substituted by trying to ever increase your multiplier. It keeps you going back without making you invest too much into it that the drop-in fun is lost.