Odin
Odin
Odin

Which can be used for a lot of things, dedicated servers for Xbox Live multiplayer, providing content, making it robust enough so they can damn certain there'll never be network downtime that lasts over 24 hours. Because that last one would make the PSN outage look like a picnic by comparison.

Again not really the same thing. It's a simple matter to do everything in the cloud because then all you have to do is send the output back as a video stream. Offloading rendering calculations to the cloud, processing them, and getting them back to the client seamlessly is quite another. Streaming game content is one

Well true, I do expect it to go multi platform at some point. I'm just not sure I care if it does. It looks like they gutted all the charm out of it.

Perhaps I could have phrased it better. It's not that the technology FOR this doesn't exist (unless they're talking about offloading rendering to the cloud in real time, in which case latency makes that a bit far fetched), it's that the implementation of it doesn't. As you noted it's a bit more complex than saying

Some true, but that's down to the app developer. It's not like Google have decreed that if I can't make a phone call I can't play Yahtzee.

Not in real time no, I agree it's unusable there. But I don't think there's no applications for it in gaming. I think there are ways to implement some of what they're talking about that bypass the latency problem.

Depends if you want to do it chronologically or by release. There's benefits to doing it both ways. I tend to go by release order as sometimes the prequels can spoil things, I mean imagine watching Revenge of the Sith before Empire Strikes Back.

God dammit kinja! Stop dumping my replies in the main comments section!

Depends if you want to do it chronologically or by release. There's benefits to doing it both ways. I tend to go by release order as sometimes the prequels can spoil things, I mean imagine watching Revenge of the Sith before Empire Strikes Back.

People CAN pay for it. It doesn't mean they're supposed to pay for it or they have to pay for it. And it's not like this is going to be the price of the final product. You CAN wait until Christmas and buy it at its normal retail price.

Publishers will ultimately go where the money is. If the PS4 gains a larger install base (looking likely, at least for some time after launch) then no amount of DRM will make them stop supporting it. They stand to lose a lot more by excluding potential PS4 sales of their games than they stand to gain from taking a

I like how Dead Rising 3 isn't mentioned under Capcom. I'd be really annoyed that it's an Xbone exclusive if it wasn't clear that Capcom is losing touch with what made the first two fun.

First day here then?

I'm not sure what problem with adventure games he's really solving here though. Honestly I think one of the biggest problems with most of them is that there's little to no replay value to most of them. I mean Grim Fandango is a great game and all but years later I can still remember the exact spot you need to place

Reading too much into it. The PC is the only platform they can 100% guarantee it on because it's the only one where they control distribution of the game. They still have to contend with publishers and Sony on the PS4. And it won't be 100% DRM free, not because it'll have Xbone level restrictions but because it will

The problem is its up to the publisher. Projekt RED don't have the means to publish the game on Xbone themselves. So it's up to whoever does publish the game. And it also doesn't sound like publishers have that many options when it comes to the DRM system. And what those options are is still up in the air because

You'd be surprised what you can get if you just ask nicely. 99/100 times (probably even less really) you'll get nothing so most people don't bother. But plenty of people have got some amazing things simply because they didn't care that the answer would probably be no and asked anyway.

I. Am. Iron Man. Dneneneneneh. Stop cryin'.

It's pretty straight forward how this works with first person games, but what about third person? Do you get some weird out of body experience.

I don't think they'll support it until it's available at retail. If they do at all that is. Depends how much it costs them.