OddDino
OddDino
OddDino

So putting aside the improvements on a technical level, does anybody else prefer the old model of Lara's face?

I really liked the way they modelled her in the new game, she looks like people I actually see out and about.
Good looking, but still youthful and not too overtly model-ish.

Now they've re-modelled the head she

So steam machines are as expensive, as complex and as massively diverse as gaming pc's, are intent on being released on a yearly basis, seem to be designed with no guidance at all from Valve and don't allow you to upgrade the device at all.

I was really excited about steam machines when all we knew about them was the

I get this so much.
I traded my Charmander for a Cubone and have barely touched another Pokemon since.

I just really don't get the hype for Titanfall...

Although I see the point you're trying to make, you could simplify pretty much any comedy routine to the same thing.

Everything by Frankie Boyle would be "isn't it funny how uncomfortable people get when i'm offensive?"

Everything by Chris Rock would be "isn't it weird how sometimes black people aren't like white

I have pokemon Y, and I must say it's pretty rare that I street pass anybody else with Y.
I street pass people with X all the time though.

Because screen recording software can make your mouse laggy if you aren't necessarily set up for it?

His hair looks... wrong...

Although I get you're point, size isn't entirely irrelevant.

It depends on what kind of terror you are trying to evoke in people.
Any form of design class will teach you that tall gives the impression of powerful, of strong and intimidating.

Often the old kings of England were painted to look much taller then they were

I think the touch pad on the back of the vita is really good for that kind of stuff.
Anything more gesture based that doesn't require particularly accurate touch controls.

Like you say with the Owl which is pretty much just swiping in a certain direction.

It would be cool to see one in the DS 4 for that kind of thing,

I actually REALLY like the buttons on the Vita...

I was a bit like that with the visuals, until I saw the level explode at the end.

My word does that look good.

From a typographic/design standpoint it's pretty bad too.
It's really hard to read, which equates to terrible advertising.

You wouldn't glance it on a shelf and pick up the title right away, it is just a blur of white shape.

I do quite like certain aspect of the design, but too much of it is highly deformed and there are

In a way I kind of disaggree.
One of the things that made me stop playing GTA Online for along time was how long it took me to get everything I wanted.

When I play GTA I don't think of working hard to unlock things, It's always appealed to me as a sandbox of crazy fun things to do, but in GTA Online I felt like it took

In all fairness the drawing mechanic would be much better with the touch-pad interface...

That is definitely true, but in media the traits taken on by both Link and Zelda are vastly more common to see in their specific genders.
The brave male knight and the wise female princess.

This is an idea that's been breaking down over these past few years and we're getting to the point where we can have either gender

But we've already seen Zelda taking on roles other than the sleeping beauty/damsel in distress role, and it has been done in ways that go beyond putting her in Link's clothes and putting Link's sword in her hands.

She was immensely capable in Ocarina of Time, where People tend to forget that when Link jumped ahead in

No, that's my point.
Gender doesn't matter, Zelda COULD be doing the things that Link does, and Link could do all the things that Zelda does.
Those characters are not the way they are because of their gender.

So why do they have to swap roles for the female character to take the lead role?
How come Zelda is only allowed

I've always found it strange that whenever people talk about seeing Zelda as a protagonist they instantly just put her in Link's position.
All about being confrontational and physically strong and the like.

There's nothing wrong with confrontational physically strong characters, but I don't see why for Zelda to take the

I can't suggest a specific game or anything, but the entire plot structure is ripped out of countless young adult novels.
I'm sure there will be plenty of films and games that have done some equivalent of it too.
Each element has been used numerous times in all kinds of stuff, so I wouldn't be surprised if you recognise