OddDino
OddDino
OddDino

Just to point out, judging the quality of a screen by watching video of it on another screen somewhat seems to negate the point...

Outlast is by far the better game in my opinion, but I still wouldn't really consider it scary.

It's certainly alerting, it gets your blood pumping knowing you're being chased, but I don't see it as being particularly horrifying or disturbing past that raw jump scare reactionary style of scare.
More Dead Space than

I'll give pretty much any horror game a shot, but there are very very few I ever find to be particularly effective.
I love most of the Silent Hill games, even liked Downpour and actually loved Shattered Memories which pretty much everyone seems to disagree with.
I enjoyed Dead Space and loved Dead Space 2, but as action

It could well be a matter of complete personal opinion.
I still had some issues with the story, but I certainly found it a lot more interesting than the previous game.

In The Dark Descent I literally never found any amount of investment in the story whatsoever.
I honestly didn't care why I was there or what was

Saying that though, it is still very recognisably an Amnesia game.
If it wasn't affiliated with Amnesia in any way I think we would have ended up with a very, very different experience to play through.
Otherwise people that didn't like it would massively slander it for being a ripoff of Amnesia, rather than expressing

I had my first doubts from the first trailer.
I was genuinely not going to buy the game until a few reviewers I like started saying it was better than the original.

I decided to give it a shot despite my doubt because of the good things people were saying.
I did end up liking elements of it more than I anticipated, but

I didn't mind the influence form Dear Esther.
I think that elements of that formula can actually work really well in horror.
I just don't think it was done well at all.

Most of the horror elements, especially in the beginning of the game, felt extremely tired and ineffective to me.
Creepy twins running about, mysterious

Not entirely.
It was a collaborative project.
The Chinese Room initially started off the project as a mod, but together with Frictional decided to create a full game with Frictional producing and publishing.

Frictional may not have been the lead developers on the project but they certainly had a big involvement with the

So I literally just finished A Machine for Pigs.

The story was really interesting, but I was massively disappointed by the game.
I didn't find it in the least bit scary, which certainly isn't what I was expecting after all the reviews I'd read.

None of the jump scares caught me, at no point did the atmosphere give me any

I saw this advert and it honestly didn't even occur to me.

I'm amazed there are still so many people in the world that see it as something that needs to be commented on so negatively.

I've had experience with it in the past, and I have to say the thing that annoyed me the most was when complete strangers would act that

Seriously, am I the only one that remembers when the developers said Ubi Art Framework was going to be released to the public?

I'm still waiting on it.
Get to it Ubisoft!!!

Here's some lukewarm water gradually reducing in temperature for that burn!

There are things that required the touch screen, but nothing that couldn't be easily replaced by a button press.
Like holding your thumbs on the bottom corners of the screen and tilting to slide.

I suppose it could just end up as first is best syndrome.
People who play it with a controller first would never see anything

Even so I still don't think it would work nearly so well.
Normally I have the combination of tilt functionality on a device with a screen on.
I don't want to have to tilt something that I also want to look at, meaning I have to bend with it or my view is obscured.

But in Gravity Rush it actually worked, the shifting of

It just seems like a really bizarre concept to me.
I'm no fan of touch controls, but most of the games I've loved on the vita have had some amount of functionality that I don't see working on a Dualshock at all.

I can't imagine Gravity Rush, as an example, without a pretty drastic change of the way the game controls.

So how many people actually have to give there cats baths? (regularly that is)
I've only ever known one person who's cat that didn't clean its self.

I'd actually kind of want one of these.
It would be a nice way to get some drawing done without the perpetual urge to blip on the PS3 and play some games.

Question:

So has it been clarified that you can play vita games on it with a Duahlshock?
Because it seems rather more likely to me that you can stream video from a vita.

There are interfaces on the Vita that a dualshock doesn't have, the touch screen/pad, and a lot of games you can get on the vita use them.

Even negating

Been playing a lot of Spelunky since it came out on PSN.

I'm amazed by the amount of people that expect interns to go without pay.

Since I left University I've been looking for work as an illustrator.
I've looked into internships a few times but they always go unpaid and expect a lot of work for it.

I'd be more understanding if I was still a student and the work was in place