OSU_Nightfall
OSU_Nightfall
OSU_Nightfall

What is right to do changes as culture changes.

Yeah, that’s the same as what we were talking about, good point.

The thing that impresses me most about this is that the UI handles it just fine. Good job, UI guy.

Don’t be too certain. Different people deal with things in different ways. Nance didn’t realize that, and now you’re making the same mistake, only from the other side.

It’s not that I don’t appreciate your post but... did you mean to reply to me?

I’m aware of that, but it doesn’t solve the other problems with SM. The fact that every time you gained a soul, whether you spent it on purple moss, additional weapons (adding variety, not power), or lost them, it still counted against you, was the crux of the issue. So yes, agape ring would let me hang around and

I’ve played over 2000 hours of Souls games since Demons’, and you are an idiot. Believe it or not you’re not the king of Souls and your opinion on the right way to play is worthless. If From didn’t intend for people to play that way it would not have been in 5 games now. Get over yourself.

I made multiple alternate characters tailored to some of the more difficult bosses in Dark Souls 1, then got them to those bosses, where they lived, forever, always helping, never advancing. Even when I didn’t, I sunbro like it’s a compulsion. I just love helping people overcome the fights. Soul memory made that

A well-stated article that I found to be even-handed.

Makes more sense when you realize it's just because she's a woman who happened to get caught in their sights.

Neither I nor any of my friends have had trouble so far. Maybe give it a shot and if it doesn’t perform well return it.

I guess I’ve gotten lucky with this one. I played 8 hours yesterday with no crashes at a rock solid 60 fps with a modest card. I knew it was a gamble to go PC, but so far I’m glad I did.

People speculate that it may be caused by hair physics, so equipping anything that hides hair should work.

He’s already there by achieving this even once on a practical mission. You can bet he’s going into the rocketry textbooks even if he gets hit by a bus tomorrow or SpaceX immediately goes bankrupt. With this proof of concept, other companies will follow, because $$$.

Thankfully DS3 uses the soul level system we all know and love.

All I wanted was a shirt with the fucking Dark Souls logo on it! The most brain-dead non-creative piece of merchandise ever, and you couldn’t even get that right! I guess I’ll have to buy some more from the company that made my current bootleg version.

Basically it was a horribly designed and implemented system for trying to stop twinks from being able to invade people. It was a running total of every soul you had ever gotten, whether that soul was spent to level, lost to a death, or spent on items or gear. So if I have a million soul memory and you have a million

Oh yeah, for sure. I’m trying to finally beat 2 before 3 comes out (I tend to get bored and quit in 2), and I actually foolishly lost my bloodstain after the first pursuer fight, having spent no souls, and losing 25k at the very beginning. Devastating. I almost started over, since every loss of souls hurts your soul

I don’t really think you can blame the move toward casual games for this, because even hardcore games as far back as the NES didn’t really have this kind of difficulty. It’s a rare thing to see even today and is kind of its own special brand of hardcore. To give you an example, a game like Ninja Gaiden Black expects

Hahaha. In the original Dark Souls, I was running back through lower undead burg as an SL 60 or so, as I had 100 times before, only I got careless and got caught between a cart and a pillar or something, and three of those pink hollows with broken swords closed in on me and all did their “wood chipper” attack at the