Cool :)
Cool :)
Ah thanks for the link. I'm not sure I've watched that one yet, it might help me improve my time there :)
The shots are from the PS4 build. To quote from PlayStation Blog directly, "Project CARS is going to be launching in November and as you'll see from these exclusive screenshots here it looks fantastic on PlayStation 4"
You say this based on your experience from playing the member builds? Or are you going on random forum comments?
All previous pics have been from the PC. These pics are from the developers who have access to the PS4 build and have stated that the blog post shows "exclusive shots of Project CARS running on PlayStation 4".
Before people ask, all of the screenshots on the PlayStation Blog are from the PS4 version :)
Well then I misunderstood and thought that you were taking the opposite position. I apologise :)
Of course it is rendered. It is rendered, in real-time, by the game engine and graphics card(s).
Or even better, the original video:
The top image is not from Project CARS, it is from netKar-pro. For verification check out the source for the image (http://www.neogaf.com/forum/showpost…) or consider for a moment the fact that it shows a car that is not in the Project CARS car list.
Link to the source page, which includes the wording:
From the Community Gallery page, where Kotaku found the images:
They are PC screenshots from the Community Gallery - so taken by users not developers. Only the developers have access to the console versions.
No, they are taken from the PC version. The community galleries, from which these shots come, are created by users rather than by the developers. Users only have access to PC builds.
Most likely that car's wheels haven't been set up for blurring yet. It's a recently added car.
Do you find it helps to make the back grippier?
They're very much aimed at the simulation end of the market.
Brock Samson... ;)
I would guess (developer here, but not of games) that would be because of the more conventional CPU design (Cell is odd!) and possibly better dev tooling. Also, and this is purely conjecture, it wouldn't surprise me if at least some of the 360 APIs are similar to DirectX.