NicholasPayne
Nicholas Payne
NicholasPayne

“Tons of animals and trees” my guy that is the absolutely fuck all I’m talking about. That’s all proc gen nothingness. And I’m not just talking about asset streaming, I’m talking if you actually tried to get to anything else from there the game would not let you, because you’re in an instance.

Yes, because you’re already in the instance. Those spaces exist as standalone loading zones with absolutely fuck all else around them, and you need to fast travel to get to anything else.

That was not the point anyone was making. You can call any roof over your head an interior space. Nobody was like, “Starfield can’t handle roofs!”, the implication was very plainly that any supplemental space of substance (and even many insubstantial ones) have to be instanced. Which is unequivocally true, so once

There is no $10 tier unless you’re in a completely different market. The tiers now are $7 with ads, $15.50 for 2 devices in HD, and $20 for 6 devices in 4K HDR with Atmos. The “HDR with Atmos” is the more important part than the 4K part, but also 4K is a pretty standard resolution these days and doesn’t seem worthy of

Good post.

It’s giving “that wizard came from the moon”

On that at least we can agree.

Awesome, now make an Elite version of that controller so I can stop using an Xbox One based controller for everything (or roll the dice on if a game will recognize a Dualsense natively or not)

First off, “less than twice” is a ridiculous thing to call “very close”. If something is 80% more powerful than something else, they’re not close. Second, even on paper the Series S CPU is more than twice as powerful as the Xbox One CPU, which is going to be the main limiting factor in what games can run reasonably on

I mean the ROG Ally pulls twice that docked. Hitting a Series S-like performance level while docked and pulling that back when on handheld is very reasonable with current hardware.

They can certainly try! Would love to see how their bottom lines fare if they bring contracts back!

I mean the power profile I’m describing is more or less in line with the ROG Ally. You obviously aren’t going to run it at full TDP at all times, especially in handheld mode, but having that same capability profile is not absurd.

Please refer to everything after the first sentence.

I mean the Series S is also $300 and already sips power. Its like 70w under load. That’s on a 4 year old 7nm architecture. Getting basically equivalent performance out of 5nm mobile chips for half the power draw 4 years later is not at all unreasonable. It’s not likely, because Nintendo likes to sell their machines

I mean that all means pretty much nothing if the SoC isn’t comparably spec’d. You can’t upscale your way to more CPU cycles.

Given that it’s already extremely budget hardware and is now itself years old, seems ridiculous for the Switch 2 to not at least go for Series S parity. Developers are already building targeting that underpowered SKU into their development plans, if Switch can reach that it makes their third party prospects

These are USB 2.0 spec cables, so if you plan on using it for more than just charging, I would recommend not buying these.

These are USB 2.0 spec cables, so if you plan on using it for more than just charging, I would recommend not buying

Having gone to an engineering school, this does not massively surprise me.

I mean there’s the rub though. If you make it a little bit better baseline, it’s still the wrong response to most situations, just a more tempting one. If you make it significantly better baseline, then this is an entirely different video game, and interesting challenges it currently poses become completely

This is so clearly a deliberate choice to wean you off your Souls-induced dodge addiction. You don’t need to ‘git gud and learn the dodge’, you need to git gud and learn to deflect. Sekiro had similar mechanical nudges to try to show you that if you’re trying to lean on a particular ability at the expense of more