Vulnerable damage is still the best thing to spec into, by far. It’s just that you need even more of it now than you did before. Isn’t that fun?
Vulnerable damage is still the best thing to spec into, by far. It’s just that you need even more of it now than you did before. Isn’t that fun?
Every build was hit, meta or not. But also if you’re struggling in WT2, you’re probably missing/misunderstanding some core systems. At that level, the amount of legendary drops mostly doesnt matter except for some specific builds. You can/should be making your own legendaries by taking your best rolled rares and…
No you didn’t. No one did. And these changes didn’t kill the meta builds in any way. They actually made them more meta. They’re worse, but everything else is even worse than that. So everyone is weaker, but meta builds proportionally are still better than ever before. It’s an absolute failure of a patch at its own…
This reduces the grind ever so slightly between finishing the campaign and starting the endgame. The endgame grind of nightmare dungeons is significantly increased with this patch.
There’s... more to it than that, but it’ll take a while to get there. But along the way, you will always be competing against an enemy team, but you can opt to do that entirely as a PvE race without direct PvP if you want.
Quintuple ultra mega endorse. I am already furious about how Capcom has mishandled this game. It is so, so much more interesting than it appears at first glance, but that first glance, combined with selling it as a full $60 when not on Game Pass, that immediately hits you with the Capcom ID bullshit, followed by a…
I mean, I was decked out in full maxed Ancestral legendaries and uniques by level 70. So... cool? For... whoever this affected? Presumably mostly people getting dragged through nightmare dungeons theyre way underleveled for by their friends?
This exactly. The political intrigue stuff works insomuch as it’s an inciting force to push the relevant characters together and pull them apart. But that should all be in service of the spotlight characters, and their Witcher-y shenanigans. As S2 progressed it became clear they think the reverse; the Witcher-y stuff…
I mean that line in the article came from a real place. I do think it’s wielded a little... wantonly, but I don’t think it’s a plainly ridiculous thing to say. So it didn’t really hit me as obvious piss-taking because I don’t find the original assertion that ridiculous, just kind of crudely applied.
Man, I would love to hear the rationale for this one. I was okay with Fringilla Vigo being black but Philippa Eilhart was a bridge too far? I think the casting choices are one of the few things the show consistently did well through the first 2 seasons. Not sure where else “the back half of S2 was just not good…
I mean, even before the whole Cavill kerfuffle, S2 fell off a cliff. I’m not sure a ton more explanation is needed than that. I liked S1 more than I expected, thought S2 started really strong but got so much worse throughout that by the season finale I had more or less written the series off, barring some sort of…
I still disagree. We can probably agree that there is a spectrum of “likely potential addictiveness” of various mechanics, and that games like Diablo are further along on that spectrum than some other gameplay loops. But I don’t think there’s anything in Diablo 4's design specifically that feels like such an overt…
And if the loop is directed at getting a small subset of susceptible people to spend way too much money on it, I’m more or less with you! You are culpable for exploiting that regardless of how many people can exercise moderation while playing it. But that’s not what this game is, and it seems bizarrely puritanical to…
I’m sympathetic to this argument as it relates to games that amount to gambling addictions. If the business model of the game fundamentally hinges on getting a small subset of susceptible people to spend way too much money on it, I think you’re doing something pretty sketchy. But nothing here is funneling you towards…
I’m talking about The Dhalmekian Republic, which is very obviously inspired by cultures in North Africa and the Middle East, which you may note, are not full of white people. I wasn’t talking about the existence of slavery, dipshit.
I would not set reaching 100 as any kind of near-term goal. Level 85 is the XP halfway point, FWIW. Its also like, the normie cap. There’s really no practical reason to go higher than that unless you really really enjoy the endgame grind life. But if you’ve finished the campaign and made it to WT4 and done some…
Your existing characters are untouched. Your level 90 Barbarian is still a level 90 Barbarian. Theres no new magically higher realm above. The seasons give you a chance to hop in from 0, in no way does that mean you need to “constantly play in order to stay at the level theyre aiming for”, youre either deeply confused…
I wish people had never taught gamers that term, because literally any repeating gameplay loop gets reduced to that as if it answers any and all questions about what a game is.
Yes, the game is structured around periodic large rewards that punctuate longer less rewarding stretches, like many, many, many forms of…
You keep harping on this when I already pointed out on another post that when they “turned off the faucet” they also patched the game to raise XP levels to higher than what everyone was min-max grinding and also made doing back-to-back dungeons significantly quicker. None of your complaints actually hold up to…
They built something that lets you determine your level of investment. That includes putting the theoretical ceiling very very high up for the people who enjoy going there. They also have a lot of natural break points for people who don’t enjoy going that hard. This sounds more like a self-control/neurosis thing than…