Me too. I still have my "proof of purchase" hat. It's the only hat I wear on all characters. I like to show off how supportive I was in the past. Of course, I'm not NEARLY as supportive of all the items in tf2's new store...
Me too. I still have my "proof of purchase" hat. It's the only hat I wear on all characters. I like to show off how supportive I was in the past. Of course, I'm not NEARLY as supportive of all the items in tf2's new store...
You have no idea how much I love you right now
To enjoy the journey instead of the goal. Half the population sits on the journey side of this dichotomy. That's also the half that gravitated towards the Wii in general and the massive market that Nintendo shot for. Some people just want to have fun, not conquer the world.
That requires that the right players be available all the time. Matchmaking has NEVER matched me well even in the most popular games! Or we could do some freakish hybrid of matchmaking and autohandicap x.x I still think that skill balancers should only be on in the casual fun modes. If you want to be serious…
Also, imo casual modes should have some kind of autohandicap to avoid massive skill gaps. If you don't stand a chance, you're not really playing.
This is the first time, after saying it over and over, that a company FINALLY put casual and hardcore as separate modes in a game! Finally! Thanks Nintendo for being sensible and ahead of everyone else.
I only have a PC. This article is invalid. For me, at least.
Not being able to fight back is an intentional piece of design to enhance the horror. That's a good thing. Also, no one mentions Penumbra.... Penumbra is great.
MUGEN is always great. It has every character you could imagine. Even the NSFW ones.
Most people censor to be safe.
There are some of us who find chubby nerd butt sexy.
Morenatsu by Gamma-G is just the greatest thing ever for Bara.
This is why group collaboration sucks. Appreciate introverts and solo efforts more, people.
Fun game, a little too grindy. Enemies and players have too much health, and areas are too large, increasing traveltimes unnecessarily. Remove the grind by simply decreasing everything's health to approx. half what it is now, same for the largeness of the areas. Don't waste my time.
Enemies have too much health and areas are too big. Everything wastes your time because of that. Also, it's mostly grindy quests. Also, it's just call of duty's combat. Honestly, I've wished for YEARS that a fpsrpg would come out with QUAKE-style combat or AT LEAST something similarly fast-moving. I feel trapped…
How open these survival games is emulates real life. The social interaction does as well. We need some Gandhi and martin luther king up in these games. Basically, just people who are willing to help each other and live peacefully.
Free-naming is fine. Don't be a bigot. They don't think less of the child. The name isn't horrible. Ridiculous names with terrifying meanings are not horrible. Just stop being bigots. You can do it instantly, right now. People who don't stop it shouldn't be given attention.
I never liked Team Fortress 2 that much, and cosmetic items don't make up for gameplay I don't enjoy. That's a lot of items that make no difference.
For years I thought about the automation that all products go through. Eventually, all products are made via automation. Now we have A.I., and most games are overused ideas anyway. Procedural generation is all over, so it's about time that games make themselves according to what you do in them. A game that adjusts…
I've played all of my games a least a little.