Naeros
Naeros
Naeros

@Kobun: That would mean players will need to be connected to the internet constantly in order to play. I'm not sure that's a good scenario for most games nowadays.

@doubtful: I can't help but wonder why if the app store was so messy they didn't organize it better.

@BubbleF**kingBuddy: I fail to see the relation between your reply and the original post.

The fastest erased demo too.

@Trogdor: The Burninator: Well, we are assuming the only drawback of this compatibility is the friend list limit. But we don't really know if there are other features limited by this compatibility. As I said in another comment, it reminds me of backwards compatibility in Windows (for MS-DOS).

@ca$h: Workarounds are nasty things that can end up bitting your ass when you least expect them to.

@the-hypnotoad: Yes, that's a problem most RPGs have. The main story pushes forward but most of the time you know you can forget about it and do all the sidequest.

@The Forgetful Brain: Well, I guess what you say is essentially true. Sidequest don't push the story forward and so is hard for them to be as engaging.

@cptincognito: I totally agree about DA:O. I haven't played ME2 yet, but I found the sidequest of the first one lacking, so I guess they at least improved that.

@kearneybobs: Here in Spain the retailer price is pretty similar to the one in Steam.

@AOClaus: Monkey Island multiplayer!

@halfthought: I agree, the inventory and the side quests where the weakests points of ME for me.

@Friedhamster: I agree they could change it a bit (not because it doesn't work, mind you).

@-MasterDex-: Maybe they just mean kirby games will evolve in 2010.