Ironically, A Link Between Worlds is a Zelda game for which the English version is the fastest.
Ironically, A Link Between Worlds is a Zelda game for which the English version is the fastest.
3DS systems modified to add a capture card consume power considerably more quickly than the system itself.
Unless you live in Washington, D.C.
And no female Link =(
“We’re releasing something cool in 11 months, but won’t tell you what it is!”
Why can’t we have that law here? Oh, right, bribery. =/
It would be nice if this had supported S-Video and 240p, for streaming from old consoles...
Wow, those are really old and useless. Those cables were used by very few games, and later models of the PS1 (SCPH-10x, I think?) didn’t even have that serial link port.
Seems like a modern version of Nibbles.
Meanwhile, we can keep making Super Mario World ROM hacks and not deal with this.
Check out 3D Dot Game Heroes for PS3, which is essentially what you’re asking for.
This fan game is really hard. A lot of the mechanics are too different from the original game that I’m having a hard time just getting to a level, whereas I can beat the original game in ~40 minutes. (A more-qualified speedrunner than me can beat the original in ~30 minutes.)
The reason for the limit is probably because of needing to input the code as a human. When a TAS is used, the full 128 KB of main RAM can be used - see, for example, the entire Super Mario Bros. being loaded into Super Mario World.
I have a repro cart of the Final Fantasy 5 fan translation as a souvenir - I was the reverse engineer in the project that made that fan translation. I got it on eBay a year ago.
I’ll stick to Super Mario World ROM hacks.
Hackers got SNES working on Old 3DS (“BlargSNES”), yet Nintendo can’t. It seems more like a lack of optimization effort.
Does Twilight Princess HD use the layout from the GameCube version or the Wii version? They were mirror images of each other.
Which direction is the world oriented? Is it like the GameCube version, designed for a left-handed Link, or is it like the Wii version, flipped to accommodate most players’ right-handedness?
What’s interesting is that the most of the logic occurring in the calculator is for the display. The level “knows the answer” already in binary at the column in the picture labeled “As Bs Cs Ds”. The rest of the stuff to the right is just to calculate which line segments of the output to destroy with Bob-ombs.
I could just use the Wii U kernel exploit to cheat instead, with Nintendo having no way to stop that.