@sackboy14: Oddly, I didn't have too much trouble completing the European version. Trying the US version, I found that they nerfed the difficulty in the EU version, removing a bunch of enemies and suchlike to make it... more playable :)
@sackboy14: Oddly, I didn't have too much trouble completing the European version. Trying the US version, I found that they nerfed the difficulty in the EU version, removing a bunch of enemies and suchlike to make it... more playable :)
@Diamond Sea: A lot of the battery stuff depends how you use it. My HTC Hero phone has a ridiculously low battery life if you keep all the stuff on, like Bluetooth, wifi and ongoing updating for all the apps. Turn that off when not in use, and it suddenly becomes so much better.
@battra92: RPGs' repetitive nature lend themselves well for playing the more grindy parts while doing other stuff. When you're playing stuff like Dragon Quest while focusing on nothing but it, it can feel more repetitive than a game you can put down at any moment, whether autosaving or not.
@RockyRan: Pretty much everything the Follins brothers did was ace. They did amazing things with the SNES soundchip, only equaled by Rare's sound team and Square's in some instances. The Plok! soundtrack remains one of my favorite soundtracks ever.
@Chestnut Bowl: Kay is the funner character, I think. When it comes to the series' trademark WTF factor, though, you don't get any more WTF than a huge-breasted Japanese woman taking over the body of a barely-legal Japanese girl.
@Taggart451: They included the old-skool boxart Mega Man. So I'd be surprised if they weren't :)
I do hope the robots look better on my TV than on these screens. If I get the Mega Man Powered Up-style editor without the only-a-certain-amount-of-stuff-per-screen limitation (which was an attempt to curb slowdown, as far as I know), I'm still happy.
I fully expect to be able to zoom in, rotate and scroll around a high-res model of a huge stonkin' pair with complete jiggle-physics in 3D. I don't care if it makes me a rampant chauvinist hornball and you a tasteless, shameless developer: Get on it, Tecmo!
And it won't give you motion sickness either! Woo!
I got a DreamCast as a present from a Scottish friend when I was visiting there. Of course, this was after the DC's demise, but I still liked the little white wonder.
@One Man Freak Show: "None of their games had any real personality"?
@Zim: It's about as much a legal minefield as bald space marines. Some game probably had them first, but you know, they're just bald dudes. It's how you use them that matters, and this is definitely different enough to not matter.
@One Man Freak Show: The SNES had a lot of games that were great for its time. The PS1 had a lot of games that were great for its time. The trouble is that not all these games hold up too well when you look back at them.
@Danza: How is it "desecrating" the series? This is Resident Evil we're talking about... The games are fun games, but if you put the same stories into a movie they'd be no better :)
@Deunan: They did a pretty good job with Dragon Quest 8, mind you. If Level-5 were the ones who picked out the voice acting for that, of course.
The game needed someone to pick it up and go "hey, let's actually, you know, make a game here". And someone did. So yeah.
@Sunwind: Also the PS3.
@HaveBlogWillTravel: In what way is a 70s GI Joe or Star Wars figurine any more imaginative than a tiger on the TV screen? Sure, this one lacks the outside factor, but it's also got a touch of hand-eye coordination to it.
@Cooking Utensil: Go get "Valkyria Chronicles" and "The World Ends With You" (though I believe it's called something else in Japan). The second one is based off of real-life Tokyo, in a weird-but-fun way.
@scrapking: Well, I guess "Not really the beginning but here's where we start our story" is not as good a catchphrase. Besides, if one's going to start debating the start of a story, where DO you begin? Eventually someone's going to go into how life got formed on that particular version of Earth, and even THEN you've…