MrGilder
MrGilder
MrGilder

Thanks. I've very proud of it. That picture doesn't do the current collection any justice. I've since taken over 2 additional shelves.

You're right about the hands. Armada Unicron has fully posable fingers, so I like to put him in manacingly dramatic positions. The generations Wreck-Gar is BY FAR the best motorcycle Transformers toy ever released. He's the first one that works without making any rotten structural/visual compromises in his robot

I'm afraid I don't really have a good current picture of my Transformers collection. You can get a pretty good idea of how many bots I have floating around by looking at this picture though. It's about 2.5 years old, so you have to add about 30-40% more figures to what you see here in order to get an idea of what

They're my favorite group too. I actually got into Transformers because of an old VHS copy of the movie that I had when I was a kid. Then I went backwards and learned more about what happened before the movie. Arcee's "don't discount me because I'm pink" attitude, Kupp's stories, Ultra Magnus's stoic military

You are right, but I think it's clear that G1 is the structure that High Moon builds most heavily from. Besides, why would the studio spend so much time telling the story of the exodus to Earth, and Cybertron's Decepticon occupation if they weren't going to spend some time on Earth. The story of the first film is

That would require a MAJOR fastforward in the Transformers continuity. Although, it would be cool. Visually speaking, Cyclonus is my favorite Transformer. So badass.

That's definitely happening. If you browse the head options in the character builder in the demo, the models for the dinobot and insecticon heads are right there.

Gavin is my favorite. I love the one where the Jehovah Witnesses come to the house, and his father stumbles downstairs, hungover, wearing nothing but a Twister mat draped around him like a shroud. There's so much comedy and tragedy seamlessly intertwined in Kevin McDonald's performance there that I cannot take it. I

Normally I wouldn't expect a game like this to get physical release. But its' an NIS game, so I way hoping there was at least a chance. It was a download game in Japan though too from what I can see, so I dont' feel as slighted as I do with Tokyo Jungle.

I second the endless dungeon idea. Really amp up the randomization for the levels and let me have at it forever.

I'm definitely alittle disappointed on that myself. I'd love to have a case for such a bizarre game on my shelves. But a physical release in the West would have been way too much of a gamble for such an odd title.

I love Contact to death. It's one of Grasshoppers best works. Mature, funny & subtle. But even I was alittle surprised to see it on a "best of the DS" list. I will back you 100% on Radiant Historia as a suitable repalcement. That game is a powerhouse of awesome. I'm also really surprised to not see Dragon Quest IX

For those of you who are collecting the old Skylanders figures, Best Buy is liquidating the toys for buy-1-get-1-free this week. I saw it in the Saturday circular this morning. It's in-store only though, so you actually have to go there.

Haha glad to hear you're down with 4. It's a gorgeous game. I just feel like 4 gets passed over alot because it showed up so late in the PS1's life cycle.

Stop Stop! You're making me want to start up a file this weekend, and I simply have too many other games to play.

Exactly. The map is still overhead, distanced from the scale world proper, but a tad more close-in and intimate than traditional JRPG world maps. Then you find a nice fishing spot, and settle in for the afternoon. :)

Yeah, I definitely lament the passing of the BoF franchise. I think 4 was a very special game that's not to be discounted either. 4 may not have improved over 3 in terms of gameplay mechanisms, but it was entirely unique in terms of it being a JRPG rooted in ancient Chinese and Japanese art and folklore. Suikoden

I always loved the presentation of Breath of Fire 3's world map. Just like everything else in that game, the map was a great synergy of limited 3D tech with 2D sprites and sensibilities.

I know for me, andhelds are just another system to play, and the fact that they're portable is merely incidental. There's no direct "appeal" for me. I don't really view a disconnect between handhelds or consoles. I simply go where the software I want is. I want to play Kid Icarus: Uprising, so I want a 3DS. If

Amen. I put so many hours into the first one.