Oh baby. Bold daring dreams! I have that, as well as Albert Odyssey. Good old Working Designs was the king back in the day.
Oh baby. Bold daring dreams! I have that, as well as Albert Odyssey. Good old Working Designs was the king back in the day.
I actually did like Yuri alot more than many other JRPG protagonists. He was an actual mature adult with stable emotions. He was very much, as you put it, a breath of fresh air. I'd love to have the enhanced PS3 version of Vesperia localized.
ooooooooooooooooh!
My new phone that I got last Friday came with Nova 3 for free, and I straight up uninstalled it.
I haven't read enough positive things about the Agarest games to really have them merit my attention, and I've skipped out on the PS3 Atelier games as the time-limit thing is not to my liking (although the first three 2D ones on the PS2 are among my treasures). I may finally buckle down and get the latest Atelier when…
I tend to agree. I barely played Abyss for that reason. And Vesperia just seemed like "Abyss, HD non-redheard edition." I'm pretty intrigued by Xillia though. The more modern setting, with lots of machines and whatnot at least makes for a refreshing change of scenery.
Yeah. It's a shame. I would have eventually bought it just because it looks cool, without any knowledge of what it is. But I can understand the risk-vs-reward way that publishers think. I wouldn't even bank on an English download for Black Rock, even though it'd be better than nothing.
Black Rock Shooter is kind of a complex thing though, what with the music, and the game, and the animation. I'm not surprised that there's no talk of that making it's way here. Does it have much of a following in the West?
Love me some Image Epoch. I thought Arc Rise Fantasia was very cool on the Wii, and I played the first Luminous Arc into the ground. I didn't play Luminous Arc 2 as much as I'd have liked to (ie. at all), but it automatically gets points because Yasunori Mitsuda worked on the soundtrack.
And GiantBoyDetective also reminds me of my strong desire for any and all Venture Bros. information that may surface . . . although I guess that's not really game related.
I can respect that. I live so deep in my backlog that I now have a "frontlog." That's game that I buy but don't even have time to start because I can't crawl out of the backlog.
Definitely do. The Tales games have some of the most engaging combat engines on the market due to how active they are. It would be a shame to miss out.
Ah okay. Well the Tales game is easy enough to figure out. Most modern games in the series are all relatively the similar, but with new characters and settings. If you look up youtube videos of Tales of Vesperia, or read reviews of it, and just imagine the whole thing with a slightly more adult visual style, and…
Damn you're right! What what I thinking!
It's a JRPG for the 3DS from Matrix, which is the studio most know for the FFIII and FFIV remakes on the DS. Here is afew lovely screenshots and art resources to get you all excited and whatnot:
Amen brother. I don't think we have anything to worry about though. The majority of Matrix games get US releases. Even if Square decides to be stingy with us, someone like Xseed will pick up the slack like they did with Avalon Code and Nostalgia.
Agreed. This is a real coup. With this, Ni no Kuni, Growlanser, and Last Story on the way, and FF XIII-2, Graces F, and Xenoblade in previous months, it really hasn't been so rough being a JRPG fan lately. It's about damn time this generation started treating us right.
Oh for sure. I definitely consider the Crystarium a step down. It was a essentially a straight line with fancy graphics. All I'm saying is, one clearly sprung from the other, and it's baffling how people don't make the connection.
The college that I attended for my MA two years ago used, "For Both Sides of the Brain!" as their PR tagline during my stay. There were posters and banners plastered everywhere with the slogan on it. I found it incredibly tragic/hilarious that an institution of higher learning was announcing to the world that they…
It's all relative. XIII's endgame was tremendous, and could easily allow you to triple or double your playtime. The plains that open up near the end of the game were huge, and purposely left a great deal of ground uncovered during the actual storyline. There were sidequests, challenging giant enemies, and an…