MrGilder
MrGilder
MrGilder

Yeah. I'm still trying to figure out how to get adventurers to move into a house. I've got like 3 built and no one is interested.

I don't have a problem with it personally. I'm a huge fan of franchises that evolve as new ideas emerge. And new ideas stem most readily from the fresh perspectives that can only come from new talent . Incremental improvements and learning new mechanics is my favorite part of the JRPG experience. The experimental

I don't know. It's sounds like you're farther than I am. I don't have anyone above 5 right now.

Dungeon Village is an awesome village management sim with cute sprite graphics. You get to outfit little adventurers and build shops so they can buy lil' swords to kill lil' slimes. Super addictive. The "lite" version is free, which lets you play for 2 in-game years. The full version is $5.

Yeah, Dungeon Village is pretty fantastic. I'm glad I made it my first choice for my foray into the world of mobile gaming. If I'd have bought it as a budget DS game for $20, I'd be satisfied with it, so $5 is simply great.

I got a new android phone over the weekend, but so now I'm having trouble pulling myself away from Dungeon Village. Otherwise I'm getting in alittle Trails in the Sky in whenever I can. I'm trying not to get involved in any console games . . . as I want my plate complete empty for whenever Last Story decides to grace

My copy is all paid off. Has been since the day after US release was announced. Bring it on Sakaguchi!

I couldn't agree with you more. I wasn't arguing that there's a huge recognizable celebrity factor in games. The comment I responded to said that when the Miyamotos and Kojimas go away, there'll be no more big names in the industry. I was merely responding that that's not true. There are lots of figures out there

Well, one can argue that most SRPGs are highly influenced by Fire Emblem. The series dates back to the 8-bit days. It's one of the fathers of the genre. That's hardly a sleight against FFT.

Tidus is definitely a big offender. Asymmetrical pants for the win!

I agree that too many people bitch about permadeath. It's easy to work around if you choose to do so. If anything, I think dying characters and items that wear are two of the series greatest strengths. Finite resources in Fire Emblem make the player consider the consequences of every action in a way that other similar

I couldn't agree more. Games like Trespasser sit on a strange place in my "games I think are good scale." It gets filed under the category of "titles that I think are fascinating tech demos, but were executed rather poorly." The game was full of interesting ideas that the current tech and development staff just

I love Schafer. The only reason I didn't drop his name is because Zeag, who I was replying to, already did.

I don't know if you can fairly make the assertion that it's "vastly superior." The two series are striving towards very different ends. It's like saying that chair is vastly superior to that couch. The chair isn't better if I want to sit on the couch. Fire Emblem is a master of more advanced tactics, and its

See now . . . usually I'm of the opinion that JRPGs have the the biggest problem with male character designs . . . mainly because I often confuse them with female character designs.

It's commonly understood in non-scientific writing that ANYTHING that is written is the writer's opinion, or at least a subjective description. As Jason pointed out, any professional writer will tell you that the first thing you need to do to make your writing concise and readable is to remove statements like "In my

In all seriousness, in a technology driven industry that moves as fast as gaming, men with outstanding ideas can be extremely important, even if they don't deliver on all of their promises. Lots of people forget about Molyneux's earlier work before the Xbox and Fable. He did, after all, play an instrumental role in

I know right . . . it's not like he did anything important or recognizable in the past decade.

I agree that it was a game that was ahead of its time. The very cleavage feature that I'm joking about was actually a really interesting early attempt at cutting back on HUDs (ya know, before glowing spinal cords were all the rage). Trespasser was one of the earliest games that made me feel not so much like I was