MerricatTheExiled
MerricatTheExiled
MerricatTheExiled

You know, I can understand the ‘lore’ drift that occured when Bethesda took over the franchise. They were essentially ‘rebooting’ the series into a different type of game, they weren’t the original creators even if they had access to them and the various ‘bibles’ created for the games prior, and they needed some

Spoilage starts as soon as the animal dies (its immune system being what keeps the bad stuff at bay while it’s alive).

To be perfectly honest, I hadn’t realized when I typed that that Artifact’s announcement had occurred over a year ago. It felt just as if it had been early spring/summer this year rather than August of last year. Which I suppose doesn’t portend very well for us ever seeing the actual finished product given Valve’s

If you are a company and you are expecting to use your fans’ reactions to your game announcements at a gathering they had to pay to get to, which is explicitly about celebrating ‘how great your company and its games are’, to garner more hype for your games (and especially if you are a publicly traded company and that

Which is neither here nor there when it comes to how they’ve revealed their hand when it comes to modding on the PC and how they initially handled the ability to monetize mods when Steam introduced it.

Yes, that’s not how they think though and you know it.

Because money.

I am a flipper, and it’s not to do with anything other than that’s the only way my arms/hands feel comfortable feeding my mouth when doing something two handed.

More importantly when he found out, he attempted to FIX the problem, and when it proved to be unfixable, he abandoned the list, which I consider far more ‘worthy’ than just dropping it like a hot potato in the first place.

No, you did not.

Now playing

I have a feeling the video exists more for this purpose than ‘just because they can’.

So I’m not up on Overwatch lore, who is robot girl at the end?

Because for programmers, the fun sometimes is in doing exactly that, and the rest (i.e. the game) is just what you have to add to it to make it complete.

I know Bethesda’s ES and FO games have a rep for buggy games that are fixed post launch, but how Micky Mouse do you have to get to not realize tying the physics to the frame rate in a multiplayer game is a bad idea? It’s not as if they haven’t done multiplayer before - they have the people behind fucking QUAKE in

Very few people in the US have ‘unlimited’ bandwidth. Downloading 50gb in one go can really take a chunk out of whatever quota their internet provider has ‘graciously’ allotted them. Having to do it twice pretty much blows most of us out of the water.

Horror requires a lack of information, of what is coming, of what is going on, etc. once one knows what one is dealing with, it is no longer horror. 

PS The update is out now on Steam....

I would not be upset at that.

Just a heads up, unless you go creative, you’ll still want to play the story line up to a certain point - as a number of important blueprints are locked behind a series of ‘base archive’ missions that don’t kick in till you get so far on the Artemis path. However once you get those, you can stop paying attention to

Unless they dramatically extend the depths of planets, this is going to be a shallow puddle compared to Subnautica. I’ve yet to run into a planet with an ocean deep enough that I couldn’t hit the bottom and make it back up to the surface without plenty of air to spare.