New games on new platforms wont remove games from your steam library. The sunk cost defense can’t be their only selling point.
New games on new platforms wont remove games from your steam library. The sunk cost defense can’t be their only selling point.
Look, I hate censorship as much as the next person, but sometimes its not a bad thing.
Damage control and half-truths aren’t his specialty?
I thought it was a 15 minute rule. At least, it used to be (possibly years ago)
Generally speaking, no one “buys” locks that can be opened with bobby pins. That happens as the tumbler mechanism in the lock gets worn down from age and use.
Except why this is wrong isn’t self-evident to a LOT of people. A game encouraging you to be bad to other players (be a “raider”) is almost an invitation to a race to the bottom.
what if they targeted a kid playing
Isn’t that the point? For every console generation, you have an entirely separate generation of PC games, each one someone might call their favorite.
The question is, will it follow Let’s Go Pokemon and allow 2 people simultaneously on one console (even if P2 is limited), since many people still don’t own multiple Switch.
Only the models released before 2011.
Both sizes of disc isn’t hard with a traditional drive, that usually has a notch for smaller discs. I guess the feeding drive might have made it a little harder, but probably not by much. Connecting the hardware couldn’t have been too hard either from a development perspective.
They’ll Tilda Swinton it, and make her from South Africa or somewhere else “remote” yet white.
What does an intentional arbitrary decision made for the illusion of balance count as? Like I’m sure someone spent some time on this, and had an actual gameplay reason, for this exact number no less. It just probably wasn’t a good reason.
0.1 is not the smallest unit of weight in the game. Many scrap items weigh in the hundredths. Steel scrap weights 0.03 for instance.
Every menu entry, every single choice, can be seen as clutter, as is counter to current game design. Every way you could customize your own game to your liking means either a deviation from the experience the developers want you to have, or another perceived admission of fault.
The problem comes when the menu gets bogged down with an overwhelming amount of options, which is counter to the experience developers want to provide, particularly on console.
Pre-Halo it was a thing. Quake/Unreal. If you were REALLY old you’d remember lol.
I’d personally like to see a sequel to 2142. So many good ideas that EA just abandoned.
Pre-military shooter age, back in the age of the arcade style arena shooter (Quake 3 and older) that was literally the only way to fight.
Director said inspired by, I think it’s fair enough to compare it to the HG/SS remakes, which borrowed entire story sections from crystal, while still being branded as Gold/Silver.