LaceratingSlyer
LaceratingSlyer
LaceratingSlyer

I agree, and my primary thought on Nintendo is they lack focus. I mean look at their latest E3 announcement for WiiU. They announced some great games, but mostly all old franchises and nothing new (that didn't incorporate old franchies, i.e. Hyrule Warriors) that really stood out as a console seller in my opinion.

The defining aspect of this generation will undoubtedly be online features. Digital purchasing and, more importantly, cloud streaming will cause this generation to last substantially longer than the previous generation.

How exactly would a lopsided competition being in favor of Sony benefit us? One console dominating and that defining a generation of consoles doesn't mean that generation was necessarily better than other generations. So the notion that Sony dominating is good for us in the current generation is flawed. Primarily

They won't give up on the Xbox because they know Sony's the only real competition there, and in the U.S. they're favored in the long run.

I'm fairly certain that Microsoft as a company is in much better shape than Sony is. They aren't relying upon game console sales the way Sony does because their other divisions make considerable profits.

I agree that for single player games it's not appealing, but Diablo 3 is far from it. And if the always online requirement is the down side of it's grouping system then it's more than worth it my opinion. This coming from someone who the majority of the time plays single player.

While I don't disagree that a large number of people in the U.S. don't have viable enough internet for most online gaming, it hasn't hindered sales games that require it. I'm fairly certain that the initial Diablo 3 release broke sales records, selling close to 10 million copies the first week. That many people

For $400 it better be of the quality of other similarly priced wheels. I have to say I'm highly doubtful of it just from the looks so far. The wheel at least looks nice, but for that much I was expecting more impressive pedals, especially not encased in plastic.

I would say that's only the case in the first hour or so of encounters you come across before you get a feel for the combat. You'll quickly realize that a diverse group of weapons is required to succeed in the long term.

From briefly playing the beta (I only wanted a taste of the combat but didn't want to ruin the story) this won't be that big of a problem, if a problem at all. Snipers, for instance, are balanced by having their accuracy practically negated when targets are within around 10 yards. Enemies are also well balanced to the

You'd be surprised how often even the major sports (NFL, NBA, MLB) have rule changes. They may be minor, but they still occur. Yet it doesn't take away from those sports' popularity.

It's also extremely simple to follow a game of poker, unlike quite a few of the most popular video games without prior knowledge.

I agree that DRM only slows pirating down at the very best, but I'm also not convinced that it's so effective in preventing people from playing a game legitimately, as was the original complaint I posted my response to.

Sim City and Diablo 3 aren't MMOs but are (or were) always online. Diablo 3 has a pirated version but it's significantly deprived of most of the game. Sim City wasn't cracked until it was given an offline mode. Those are the types of always online games I'm referring to because they literally require you to

I've obviously been speaking of when people actually play the game. If it wasn't that obvious I apologize, but I've purposely ignored discussing issues like not being able to play the game at all because that's obviously a justifiable refund. I'm focusing on requesting refunds based on having already played the game

I never said there is or should be special rights for digital content, but special rights for entertainment content because the only way to truly judge said entertainment is to "consume" it. So don't so easily assume that some digital content shouldn't get special treatment, because the "consumption" of some digital

Restaurants have that policy to get people to keep quiet and move along without making a scene. It's not so much about appeasing that customer as it is about preventing a scene that other customers witness.

Yes, Steam does track how many hours you play again, but as I said each game is different in terms of the amount of hours of entertainment it provides. I've had fun playing games that were a few hours long as well as games that I've poured hundreds of hours into. So with that, you'd have to subjectively guess at what

Well the problem with what you suggest is that it's all subjective as to how far into a game you proceed until it becomes disingenuous to request a refund. Not to mention it would vary on a case by case basis for every game.

To be fair, games are much like music or movies where once you've purchased and played the game it can be argued that you've aren't privileged to a refund because they're forms of entertainment and not something more tangible like a car or practically any other product you can buy. This is why you can't really go to a