LaceratingSlyer
LaceratingSlyer
LaceratingSlyer

Always online isn't meant to be the innovation, but a necessity of some of the innovations they were working on. Look at it in the same light as D3 always online and you'll understand. They made advances in the game, but those advances practically required online only, primarily due to alleviating the developers work

I agree that they need to do something to get more casual players back into the game, it's why LoL is so successful, because players learn it so easily. But what he suggests isn't going to help, as all it would do is alienate players more by making the game overly complex in areas that wouldn't even necessarily add

The problem though is that what you propose, as I stated before, is overly complex for the average player who just wants to get on the multiplayer ladder and play a few games. It's already confusing enough for them when they don't get the same units as the single player game, but adding a whole other slew of rules for

How exactly do you propose they should have done it though? If the multiplayer aspect required certain rules to be met, how would they get around designing their multiplayer differently? Because it would not only create confusion in the multiplayer game, it would cause discrepancies when it came to designing ladder

Why shouldn't they be able to cater one of their games to e-sports if that's what they want? I mean I can understand being upset about it, but how often do we hear someone actually argue about making a game less accessible for the masses?

You're basing that on the assumption that any of the tricks/glitches are considerably easier than a normal run, when quite often they're much harder to pull off, they just make it look easy 'cause they've practiced it so much.

Agreed.

It's all a matter of perspective. There are similar people who consider spending money on video games a waste as well, regardless of whether you play it or not. There are numerous things people spend money on for entertainment that others will find to be a waste. Just because you think it's a waste doesn't mean others

Wasted money is a matter of perspective though. Even if someone doesn't play a game they buy it may not be wasted in their mind because it supports Steam and the developers of that game, something quite a lot of people take into consideration when purchasing games under $5.

They aren't really that hard to pull off though. Hell, I'm aware of several programs you can download designed specifically for this purpose, allowing a single computer to initiate the attack with a single click. Yes, it does take more effort than the typical script kiddie will be willing to commit to, but it's

It has more to do with people not wanting/caring to do it than it being so difficult. There are considerably better things you could be doing with your time as a "hacker" than what these guys did, regardless of your ethics on the topic. Not to mention the complete lack of actual benefit for doing this outside of

While this is an issue in the US, primarily due to the size of the country and it's considerably lower densities in some rural areas making it pointless to expand networks, there are much worse situations for other countries. Honestly, anyone who isn't Australian complaining about ISPs needs to keep their mouth shut,

The problem is that they may be resorting to this instead of doing some actual parenting. How about you teach your child why he should be trying to get good grades instead of pulling a prank. Whether it's real or not, this isn't going to teach the child to do better in school, it just teaches mistrust.

The primary point I'd like to bring up in your post is budget and management of that budget. It's not just limited to big studios, in fact all development studios deal with managing a budget. The primary issue kickstarter causes with this is that it puts the responsibility of that budget on the development team who

I think the scariest thing about kickstarter is that it wouldn't take much for it to collapse (kickstarter itself or even the projects on it), and that's why people are still so hesitant to not consider kickstarter a bubble. It's done wonders, don't get me wrong, but it really wouldn't take much for it to collapse -

Not even sure what to say here, but if you want to actually look into how much work some aspects of racing take you can easily compare them to gaming at the very least. Preparation alone is extremely similar to some popular games. Hell, I'm not much of a racing fan but I'm well aware of how much effort and skill it

That's my entire point though, you shouldn't be generalizing something that can so obviously show your ignorance on a topic when the whole issue on what you're discussing is primarily due to ignorance. People don't accept e-sports as a sport primarily due to ignorance.

That's debatable, primarily on the type of racing you're discussing. Not to be that guy, but to lump Nascar in with Formula 1 just shows the ignorance you have on it and you shouldn't generalize when Formula 1 drivers are some of the most athletic people in the world - by necessity.

I think the problem people here have more of an issue with isn't that e-sports isn't being recognized as a sport, but the typical mocking that comes with it.

You're absolutely right, but the problem is the majority of people are ignorant to that aspect and hence why it won't be accepted as a traditional sport until either that majority learns, or gamers become a bigger part of that majority. The latter is what's more likely to happen in my opinion.