M$?
M$?
That took me a bit, but now I fully appreciate the beauty that is your comment.
But you see, the overall story isn't important when they can take some horrify, out-of-content clips and images and call it news. Seems to be what corporate media is all about these days.
Oh, I don't disagree. I'm just cursed with pedanticism.
"I will never play a game on a phone. Don't even have a clear reason yet, it just dursn't feel right."
"They are rich because of hardcore gamers, and now they say they will tun all casual in terms of mobile gaming."
"But if he thinks for a second that Epic will be making better games for phones than we'll see on the Vita, he's just kidding himself."
Did either of you even bother to read the comment?
The "suing culture" in America has been vastly blown out of proportion by the media to paint corporations as victims of the system.
*Ehem*
m$? I could have sworn it was 2011, not 2001.
Wouldn't all the gear worn over the pattern make it completely ineffective?
I think a big portion of this is about the settlement money. Big dollar signs if he can prove she cheated (if his "she's the rich one" statement is true).
Usual lag compensation and the systems BF3 and TF2 employ are very different beasts.
No, he's (sort of) correct. BF3 is using a hit detection similar to what Valve implemented in Team Fortress 2.
I don't think you understand how much work it actually is. It isn't simply "lol let me write some codes to pull servers from an SQL table kekeke." My point isn't that it's a terribly complicated or an unheard of system, but to create such an elaborate system (which, by the way, has placeholder buttons for the single…
Developing a whole online infastructure and method to communicate between the game and the website (browser plugin) for a beta instead of just taking out or disabling a few menu items? Yeah, no. That's way too much work just to limit the game for the beta.
Just to be utterly pedantic, it's Dota 2. Not DotA 2. (Valve didn't get the trademark on the whole acronym, etc...)