That’s possible. Last time I played Space Engineers, it was really unpolished still, but it’s been a while. So, I’ll check it out again.
That’s possible. Last time I played Space Engineers, it was really unpolished still, but it’s been a while. So, I’ll check it out again.
I recently played Subnautica, and found it to be amazing. However, it also made me wish we could have a similar experience in a space-setting, with the combination of crafting sandbox, open-world, and survival. I was kinda hoping this game could deliver, but it looks like it’s all survival, huh? Kinda makes me sad.
But stuff of consequence does happen in the Marvel movies. The first Avengers movie fucked shit up in-universe so bad that they’re still having repercussions as of Civil War. Avengers itself couldn’t have happened if Captain America hadn’t introduced the macguffin, or if Thor hadn’t brought us Loki. And Winter Soldier…
I understand why it appeals to people so much, but tbh, Classless systems kind of bore me for some reason. I think it would be much more interesting if creators designed their own classes or class mechanics in some way, instead of doing away with the system altogether. But, that’s just me.
Probably Star Wars TOR, whenever it is I won’t be working on my RetroPie.
I’m fine with the lack of exclusives on the new 3DS, since the colorful buttons look tacky and unimaginative, like they ripped the idea from XBox.
As Much as I like Gundam’s ED, the OP is so much better.
There were camo-variants...implemented after the Battle of Endor. I blame the Emperor.
More like Beckett from FEAR 2, I think
I stopped caring about WoW after they fucked up the talent system in Pandaria, among other things. Leveling is such a mediocre experience now.
Still think it should be Simon Belmont. It’s such a logical choice, I have trouble understanding why he isn’t in it already.
The fact that the best of the three PV images is the only one that you don’t have a full-size image of is severely disappointing.
I agree about multiplayer being unnecessary, but I think complaining about a Cyberpunk game being set in Cyberpunk, and about it being FPS, it nitpicking at best.
The problem with this logic is: Any Ghost in the Shell FPS is gonna look like this, because beyond a certain point, GitS is a generic Cyberpunk setting, because it MADE the generic Cyberpunk setting. I would freaking love a GitS FPS, because as long as they do it right, it fits. All they’d really need is a way to hack…
Having played it recently, I can tell you there are no texture packs being used here that I can see.
Surprised they didn’t use the Dwarven Siege Engine from Warcraft 3 for this.
I’ll just throw out Geneforge. Don’t think it’s well-known enough to make any lists, though
That much is true, but: