KonataIzumi
Konata Izumi
KonataIzumi

I find myself torn...On one hand, I have a bitter grudge against EA for their bad attitude towards customers and their poor treatment of IPs like Command and Conquer, and have sworn to never buy their games again. On the other hand, this game looks really, really good. Maybe if I buy the better games like this,

I already know why the set was made. I was never talking about the set.

Can we stop making them in ugly skin tones please? I still haven't figured out why we needed this in the first place.

It's hard to tell what kind of animal this guy is, so I'm just gonna say what everyone is thinking.

Yes, it had it removed. The same guy who made the original redesigned it with lots of ports all over the place instead of one big one. Also it was bigger, had a faster firing rate and was accurate enough to hit capital ships (The original could only hit planet-or moon-sized targets).

Biggest reason I stopped playing with toys as soon as I got computer games: Toys started sucking. They became almost obsessively driven to put 'features' in their toys; electronics, parts that moved from switches, pullback-driven cars...All I wanted was to be able to move my figures however I wanted, without a bunch

The fuck? Is he just craning his neck back that far? I thought he had pulled it in between his legs or something at first....

Was gonna make a pun about illegal turtle-fighting.

Glad I'm not the only one...

So is there a difference between Encore and baseline Skullgirls? Or did they name it that to jump through Konami hoops?

Did you guys catch the new Sonic design that Sega revealed this week? If you need to catch up on that news and other hand-picked articles by yours truly, feel free to go browse them over at Kotaku Selects.

Sure, I'll go for it. I like Scifi-horror games. Maybe I'm kind of a sucker for these kinds of games?

Well, there's Little Nemo the Dream Master...

Given the circumstances...

The latest NYC-based "adverprank" (term per Chris Person) is in service of AMC's The Walking Dead, which returns to finish out its latest season this weekend. Important question raised in Kotaku group chat: How many people do you think spilled drinks on these guys?

So as you get scared, it becomes harder, presumably to make you more scared (In a 'oh gods I can't kill it' sense)? Does it lead into a downward spiral of fear, culminating in the transformation into an Eldritch Abomination?

Sonic looks alright, and I like the new Tails, but what the fuck is wrong with Knuckles? How is he supposed to glide when he's bigger than Big the Cat? Are you telling me the only thing they could come up with to make Knuckles more interesting was 'make him cartoonishly massive'?

Didn't they basically try this when they made Blitzball? Cuz I think Spoony pretty much summarized the problems I see with it: It takes something fast-paced and kinetic and turns it into something slow and stat-based. I'm sure there are ways to remedy this, but then wouldn't it just be a 'sports game with RPG

Technically I grew up on both the original and prequel trilogies. My parents weaned me on the originals, and I watched them to death. Then, when the prequels came out, we went to the trouble to watch those, too.