how the hell do you get a devil beating his wife from something as beautiful as a sunshower? I've never heard that idiom before, thought it was hilariously weird.
how the hell do you get a devil beating his wife from something as beautiful as a sunshower? I've never heard that idiom before, thought it was hilariously weird.
Wierd that you kept the wanted meter, sails and health on. They are absolutely useless. The health regenerates, so just don't get hit, and if the screens starts getting red, be more careful or get the fuck outta there. The sails, you can see the damn things at the top of your screen..and the wanted meter you can kinda…
Glad for an opportunity to vent, I have to ask, am I the only one who has this fucking guy, on the left side of the ship a few cannons down, getting stuck trying to calmly walk into the cannon, almost every time you go sailing? Having to release the wheel, walk down to him, jump on the rail, jump down to bump him away…
lucky, it's pretty horrendous on the 360...it makes me pissed at Kirk (and every single other review) for calling it "the most mechanically sturdy game in the series" or w.e...even when it's not being buggy it's often just so weird and lazy, i almost think ubi just wanted to see if they could get away with putting in…
fantastic
someone brought me back here and, fuck yes..this song is incredible
Right? What do they have to be depressed about? Their county is awesome
aliens.jpg
So does the game offer any justification for all the slaughter? As I understand, the monarchies had involuntary military service, so the people who you murder while sacking ships are just youths who have no choice but to be there, and who are doing nothing but their job, which is manage a ship...I mean, even the old…
IT'S CALLED NARRATIVE PACING AND IT WAS DONE VERY WELL goddamit
Man, that's sounds so beautiful..not being a synaesthete, the next best thing is to have a partner who is..one who's creative a sings poems about what she's seeing.......
They were, and i totally disagree with those people; i think the gameplay in reach was pretty damn great
exactly, there's just so much more to it than aim and press trigger
Oh yeah, the drop scene is amazing, and it was awesome indeed how it's synced up, how you actually see In Amber Clad sneak in to the slipspace rupture
i mean..yeah i guess, as someone else said, out of context it doesn't work as well.
purely in terms of cinematography, this Reach interlude takes the cake for me:
I had no idea Skrillex is that popular in Tamriel
Yeah you can't deny that the real world seeps into any work, sometimes completely subconsciously. I've been noticing more though over the last several years and now it's starting to annoy me; like i can't enjoy Halo anymore...it was being made before 2001 so i don't think it was a reflection of Bungie's views in any…
that sequence is pretty mind blowing, it's a shame they cut it out of the main movie so the only way to see it is with credits over it.
What frightens me is is the way minds tend to close as we age. I'm not going to pretend i know why, but we all know that children are insanely creative, and old timers tend to be very close minded and set in their ways. It is evident that you become less creative, less open minded as you age, unless you exercise your…