I assume you aren't familiar with Battlefield? Brink? Team Fortress?
I assume you aren't familiar with Battlefield? Brink? Team Fortress?
I have. Tell me, is there a single inch of creative environment in Crysis 1? Any engine usage dedicated to liveliness or inspiration? Same shacks, the alien ship was interesting but ultimately forgettable, and the snow sequence was an excuse by the coders, not the writers, to throw in an annoying escort component…
Well, overall, shooters are stale, but I'm interested what things they might innovate (not invent) upon.
No. Not at all. Crysis is only appreciable as an advancement in graphics, not as an artistic attempt, which is infinitely more important to the cosmetic appeal. Dreary jungles, "photorealistic" boring New York streets, and asylum corridors are uninspired as presented by the trilogy.
How so? I happen to like the heavy feel. It's weighty and a nice transition from the loose feel of Call of duty and others.
Maybe, but I've found that, as much as I love the Crysis series (huge fan here), it's definitely hard to experience as intended, and even then, is more a technological marvel than a refined masterpiece. Just my thoughts.
Haha! I've fallen back on playing shooters anyways.
Well, I give all classes a (ahem) shot once in a while at the very least
Call of duty looks incredibly stale already
Crysis has zero art direction
Who honestly plays only one class in a shooter?
Campaign yes, multiplayer no. It's awesome to be a part of a squad that turns the match around in the final minutes of an hour long conquest game
Meant on PS4
I mean on the ps4
Duct tape is surprisingly efficient in covering objects up.
What are you talking about?! The D-pad is excellent on Sony controllers, even the Vita. D-pad is Microsoft's issue
Buttons aren't pressure sensitive.
EG has had a good day.
On the contrary, this is fairly standard on Kotaku at the end of a day.
Plenty of stealth potential. Snowstorms with limited visibility would be exciting and build tension.