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I actually gave away my green Gameboy and games to the child of a friend of my mother's, because he spent the whole day while my mother's friend was visiting playing Pokemon Silver and I hadn't touched it in months. When it was time for them to leave I said he could hang onto it. #tud

@jdskeleven: This is hardly the same thing. The idea that Lair was being played wrong was Sony's response to people who'd just shelled out for the second most expensive gaming console of all time being unhappy with how much SixAxis controls sucked.

@hismastersvoice: The difference is, Half Life 2 was an FPS, and generally obeys the same rules as other FPS games.

@BigManMalone: Under the old system, I had to review the threads I'd posted to to see if anyone had replied. Now I can see that no-one has replied almost immediately. #talkamongstyourselves

Being able to see when someone responds to me is a change I've wanted for ages. I usually have to revisit threads to see if there's been a response. Now my disappointment is only a single click away! #talkamongstyourselves

Like every change to kotaku over the years, I imagine we'll get used to it - after all, we won't have a choice, and before we know it we'll forget how things used to be. #comments

I only add friends I know in real life or have played with for awhile - like if we party up in Halo and make a pretty good team. random friend requests get ignored. Requests from people who I dislike - bad players or people who annoy me somehow get declined outright, then blocked if they keep sending.

@Wolfgang Wozniak: Uncharted 2 gets my money too. So do Modern Warfare 2 and Dragon Age Origins.

@JohnRabbit: Bungie IS moving onto something else after Reach. It's already being worked on, whatever it is.

@BlueBeard: Really? I mean WAW was by no means a bad game, but I didn't feel like I was accomplishing anything with it the same way I was with MW. I did like the mission in the plane, and the battle at the castle in Japan was pretty epic, and the entire Russian story was well executed so while the end was somewhat

@stfram: I've heard rumours that the next Treyarch CoD will be (at least partially) set in Vietnam, but they're only rumours. Maybe even just wishful thinking being projected onto what little information about the title exists. But you're not the only one thinking it. And Battlefield Vietnam was pretty cool, a CoD

@ShaggE wants to join the Egg Council.: $100 seems ok... in Australian prices. That's the cost of a new game, and I'm sure Natal will ship with some Wii-sports style shovelware/tech demo to get it out the door.

@Ash Crimson: I've been saying this for ages. Would it really be so hard to have a handheld you can sync with your gamertag, play your XBLA arcade games on the fly, and resync with your 360 console to maintain constant progress/achievement tracking? Didn't Sony already do this with the PS2 and PSP versions of

Holy crap, Uncharted 2 comes out in a week? As much as I'm looking forward to this game I completely lost track of time. Too focused on MW2.... well at least I've got something to keep me going this month. :D

@Jon: No. Why would you be?

I hate her. She's a cliche badass bitch taken to extremes. Tank Girl with none of the charm.

@jacksons98: This implies the gameplay in ODST is identical to Halo 3, and that's not true. True, most of the changes are cosmetic, with a few tweaks to weapons etc., as well as a different health system, but it's not a rehashing of the exact same content we've seen previously. It is a new game using an old engine,

@yeOldeTimeyGamer: I can see how matchmaking for firefight might be desirable in awhile, but I don't see the need for it. If I want to play Firefight, I know I'll be able to find friends who want to do it - and I'm sure there'll be no end of people you'll meet in matchmaking who'll want to play too.

@AnthonyHasGame: And you shouldn't have to explain yourself - at least you, unlike a lot of other people on the internet, haven't denounced the game as shit for no readily apparent reason.

@M00_66: Why did it take two companies two years to make three games and one company two years to make two games? Is that what you're asking?