Jonn
Jon W.
Jonn

So he trolled his team in a multiplayer match and did nothing?

"It'd be a lot more powerful, and it would say more about the character, if the protag was out to save male victims of sexual violence. Given that Pearce is probably a hetero dude, since they'd have said something by now if he wasn't, it would significantly alter the way these plot lines play out."

well if we ever need a adult queen of dragons ya know were to go

Women elected those men passing those laws. And many women still support them. If women disagreed with their positions, they'd lose elections. That's not the case though because many women are pro-life.

INSTABACKED

I was just about to google "bear in a wrestling mask" but stopped and remembered that I'm on a work computer.

This is some serious Power Ranger style shit.

Oh well, it's not so bad, they jus-

The Legos end up being irrelevant in this. What is upsetting is that these guys saw their friend put a lot of effort and dedication into something that clearly meant something to him, and their first reaction was to fuck it all up for no purpose other than their brief, childish enjoyment, and to cause him grief, no

Ya I didn't understand that. The player is outgunned and exposed. Withdrawing to a narrow hallway is good tactical decision making. The real problem is that the AI didn't recognize this and react accordingly. They were "smart" with there one and only strategy, but then stupidly wander into a hallway fully exposed.

One of the ways I felt they could've improved it was by not letting you use the dead body bait trick more than once. A single guy coming to check out a body is fine. Some guy stumbling across 3 or 4 dead bodies isn't going to check if they're alright. He's going to get the fuck out of there. You don't survive that

I won't comment on the stupidity of these particular players in the article, but the idea that creating AI that can beat a player in a shooter is difficult is quite true; in fact the opposite is quite true, the hardest part about making AI is making sure it isn't too good. To start with, you need to separate the AI

I think it is also unrealistic to consider a situation where a player won't figure out ways to break an AI. The player already goes up against unfair odds simply through the fact that they are one person against many, they have to actively aim, and they have limited resources.

Totally agree. It's liek do you want an action movie or a thriller? You can have 20 guys in an open room that look like they're trying hard to kill you, but just failing, or you can have one or two guys put up a serious fight. They both can work if you make it convincing, but if you go too far in either direction it

One of the biggest problems with AI programming is that it's absolutely possible for the computer to outsmart players in a shooter. The computer has numbers, it knows exactly where you are and it knows where all of its pieces are, surround and unload and you get a dead player. So developers have to make AI that acts

I think what people are really asking for isn't so much smart AI as it is more active, varied AI.

but you are often one player with super powers like louding of saved game's and healing factors comprable to wwolverine

Well concise and thorough are two different things. Concise is easy enough: