heh. Are we going to use every comment section to complain about the upcoming Kinjapocalpyse?
heh. Are we going to use every comment section to complain about the upcoming Kinjapocalpyse?
Looks totally awesome, the diametric opposite of Kinja Commenting Torture Room Beta.
That is assuming a lot about torpedo functionality, inertia and that giant flaming ball bit that looks like it could go through most crap with ease. Would have to be one hell of a grate I imagine. Sounds like you missed the point actually. Who in the real world designs with 'magic is coming to fuck yo shit up' in…
You have to realize that the any freedom of choice (and its affects) in any game is an illusion. It doesn't matter what choices you would make, it all about what the writers/director wanted- it's THEIR story. What you would do may be different than the next person. And they different than another, etc, etc... …
So, your idea is one separate sequel game for the evil ending and one separate sequel game for the good ending where both are alternate realities due to different choices the gamer makes.
Well, they chose the good ending because it was the ending more people saw of Infamous 2. Doing this whole "middle finger" bit is quite overdramatic and, no offense meant, it seems you have a very self-centered idea of multi-ending plot lines. What if they went with the bad cole concept as canon? Would you then…
they used the good ending because the majority of players chose the good ending. they watched people unlock the trophys when the game came out and they felt the players spoke through their action rather than words. had more people chosen the bad ending then this game would probably be about Delsin trying to fight Cole.
I actually don't think it was an accident. There are alot of logos out their with things like this, designed by people who's job it is to come up with stuff like that. And given what Fed Ex does, the arrow fits. It's not like it was a ice cream company that saw they had a arrow in the logo and tried to be like "uh...…
"If all those people brought their A game, tell me how they would lose?"
This... Is so not true. I was luckily able to play the game a few months ago (before announced even) and I have got to say, it is HARD if you don't work as a team. When the monster is level one, sure you can take it down (but hard to find) level two, you need some help, but level three, the monster is almost…
you cannot use vector graphics as textures, even if you store them as vector graphics files they need to be rasterized before being sent to the GPU, as polygons are texture mapped fetching color values directly from a pool of memory (the texture).
It's just how graphics card are made. But once shaders capabilities gets…
That's fair. Headline changed.
As much as CoD ruined shooters.
As in, not at all.
Blame the fuckers trying to imitate 'em.
They get over the "aaaaa" phase because they realize that ZOMBIES DON'T EXIST AND NEVER WILL.
I don't think so.
You realize there have already been several Sonic designs right? Which one are you talking about? Sonic Adventure? Sonic 2006? Classic Sonic? Which one? US, EU, or JP?
Those crazy Jeopardy fans want Chu gone so the show can get back to the way it once was….but i know the truth….there’s no going back….He’s changed things…forever…
Please leave, and take that joke with you.
"Head to the Pool, and an event should occur."
The industrial aesthetic of the guns in Killzone worked for me. The most futuristic gun you get your hands on is the default weapon, something clean and fancy, but then the low-tech Helghast rifles pack more punch. The game keeps its combat loud and ugly in a way that prepares for the plot's trajectory from the shiny…