Probably, but I imagine it would be super expensive in units/nanites (and likely play time) to do so.
Probably, but I imagine it would be super expensive in units/nanites (and likely play time) to do so.
From the NMS blog, the starship upgrades will be the ability to increase a ship’s inventory slots or upgrade it’s class. So if you find a ship you like visually, but its cargo space etc. ain’t all that great, this would be an in-game way to make that ship worthwhile (as opposed to using a save game editor to do the…
This *has* to be the case as I’ve shutdown my PS4 from a game’s pause screen countless times and have never had the game startup again from that pause screen. Only when it’s been in sleep mode has resuming a game like this worked.
I haven’t picked up the game yet, but glad to hear it!
Is it possible to lower your weapon while running around town? It’s weird, having a weapon always raised doesn’t often bother me , but watching some of this video it’s especially distracting for some reason.
Watching the video for that game, no, that’s not really what I’m trying to describe. What I mean is that in this game, during the conversations, things could happen like you pull up to a red light. The car automatically stops for the red light. You don’t actually *see* the stop light (the view is still facing the…
McDoom
How about badminton? Ghost Recon: Shuttlecock.
I want the follow up to Ghost Recon: Breakpoint to be Ghost Recon: Point Break.
No no no.
Goose in Deus Ex.
Yeah, something along those lines would be great. While I enjoyed the conversation parts and I liked the mood maintenance mechanic, and even selecting routes/when to recharge battery, I just kept thinking I’d like *one more thing* to do during the driving parts. Even just things like having to start/stop a meter…
Not the in the demo, at least. The only choices you make that involve driving are deciding which fares to pick up and then any options that might come up in conversation (which amount to things like “drop customer off in front of building, or pull around the corner to the side entrance.”) But you never really…
I played the demo last week, and I enjoyed the story and the moments of gameplay there were, I just wish there was a bit MORE. If during the conversations and the mood-management you also had to pay attention to navigation, I’d feel like I was an active participant in the world instead of someone just monitoring the…
Does Professor McGonagall know there’s a giant spider on her shoulder???
Spambo
How are the enemy respawns in this one?
This really seems to just come down to the repetitiveness of backtracking. In open world games, the player is already going to see the same areas over and over. So why construct missions that make you go somewhere, then go somewhere else, then backtrack to where you’ve already been? The nature of the open world and…