JohnGreenArt
JohnGreenArt
JohnGreenArt

Spambo

How are the enemy respawns in this one?

This really seems to just come down to the repetitiveness of backtracking. In open world games, the player is already going to see the same areas over and over. So why construct missions that make you go somewhere, then go somewhere else, then backtrack to where you’ve already been? The nature of the open world and

How would you say it compares to other games by Spiders? I played Mars: War Logs and am currently playing Technomancer. They’re both pretty janky, but the latter is a clear improvement over the former in terms of playability and production values. I like the general setting and premise of these two games, but the

Just play “While My Guitar Gently Weeps.”

*munches happily on delicious star*

Things are about to get dicey!

No, man.

Out of curiosity, what was it that wasn’t working for you in Homefront:TR?

I found the game to basically just be “Urban FarCry.” It played almost identical to FarCry 3 in many aspects.

Though in my head I found it more interesting to imagine the bad guys were actually aliens in disguise, like in the show V.

They were being dicks...”

If you’ve got Fusion, you can download the mod here.

I love how the guy is like “it wasn’t a scam, because I did all this work and didn’t get any money out of it.”

Dude, that doesn’t make it NOT a scam. Scams actually can take a LOT of work to pull off. YOU JUST WEREN’T GOOD AT RUNNING A SCAM.

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Wasn’t it Toy Story 2 that ends at the airport?

What’s really missing is a shot of the monster hearing the music and then giving an expression like a confused dog.