JohnGreenArt
JohnGreenArt
JohnGreenArt

Played GHOST OF A TALE on PC and highly recommend it! I hope the console ports are good. The game is so incredibly charming and beautiful. 

Now playing

Not the same patient, but similar cyst. Money shot is about 2 minutes in:

Maybe, but this model looks to be along the lines of the Old Fishing Store:

I just played Last Light Redux on PC and I played with English dub AND English subtitles on, and I can confirm that there are quite a number of side conversations that didn’t have subtitles. There were quite a few times where a character is talking to the player, and there are background characters yelling things or

Never mind, Rock Paper Shotgun reports this: “...there’s no manual save. Just a higgledy-piggledy hybrid of a checkpointing plus a single quicksave slot.”

How does the save/checkpoint system work? I just completed Last Light yesterday (not counting the DLC missions) and there were a few times that I felt screwed by the checkpoints. Mostly because the game was inconsistent with things like “opening this door locks you out from backtracking to the room you were just in.

It was created by Jeremy Slater, who wrote Fantastic Four—which might be a strike against it—but Ellen Page plays one of the kids which, you have to admit, is intriguing.

From my experience with NMS, the tedium mostly comes from the menus/interface. The actual tasks of collecting things aren’t that tedious. Having to scroll through menus to manually refill all your bars when your inventory is full of resources is the tedious part. Why can’t those bars automatically refill and then just

No, I don’t have the eye. And I sit in a swivel chair. So the motion control is extra wonky on my part because I don’t normally sit perfectly still while I’m playing games, at least not in a way that makes the motion controls not jumpy. Which just means that if I was to get serious about creating stuff in Dreams, and

Good question! I don’t know. I think there will be VR support. I didn’t look into that much after playing. This was a “oh, I’ll check out this demo for maybe an hour”-type situation that ended up being closer to three hours (there’s a LOT of user generated content already) and I finally just had to stop and move onto

Hole in one. Bravissimo.

I finally jumped into the beta this past weekend with absolutely no idea what to expect from it, and it’s mind boggling what people have made in it already. I’d just gotten the beta invite earlier in the week and the only thing I knew about it was it was a new game from the Little Big Planet folks.

While none of the

“Thank someone for a trait you want from them. Instead of telling a customer you’re sorry for their wait, tell them thank you for your patience or understanding.”

Yeah, but it also looks a lot like Wasteland 2, which, yeah, looks a bit Fallout, but Fallout came about because Interplay didn’t have the rights to make Wasteland 2 at the time, and so on and so forth. It seems like, if you can point to more than one thing and say “this looks like that” then it’s not ripping one

Arrow targeting on some of the animals seems kinda weird, so I’m not sure if they changed anything (I’ve only been playing for about a month.) It often does seem like, unless the animals are stationary, the floating health bar you see when aiming at them isn’t reliable. Even with full auto aim and the health bar

I’m glad they’re adding this, because more options is almost always better, but I do think this is a very simplistic way of balancing things.

I’d love it if there was something like “lock mercenaries to 2 levels above you, and at the same time lock run-of-the-mill enemies to 2 levels below you.” And maybe something

The online component of the original game was never required for playing. It allowed other players to share their “pawns” (party member NPCs). A pawn, while adventuring with another player, could learn things about locations and quests and creatures, and you could gift things to other players’ pawns, but there was

I just meant, didn’t a Wii version of Duck Hunt that uses the Wii remotes get released? Meaning, you could already play the game on modern TVs (unless I’m mistaken). I do get that some people may want to play using the original NES.

Cue “Diablo Immortal April Fools’ Guy.”